server: Lock thread input keystate whenever it is modified.

And synchronize it with desktop async keystate, on GetKeyState calls,
if it is not locked yet.

Based on a patch from Sebastian Lackner <sebastian@fds-team.de>.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=26269
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=27238
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=31899
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=35907
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45385
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2021-04-01 23:30:46 +02:00 committed by Alexandre Julliard
parent ff74d5c244
commit f076e5f854
2 changed files with 53 additions and 4 deletions

View File

@ -4042,15 +4042,15 @@ static DWORD WINAPI get_key_state_thread(void *arg)
else expect_c = FALSE;
check_get_keyboard_state(i, j, expect_c, FALSE, /* todo */ !has_queue);
check_get_key_state(i, j, expect_c, expect_x, /* todo */ has_queue || j == 0);
check_get_keyboard_state(i, j, expect_c, expect_x, /* todo */ has_queue || j == 0);
check_get_key_state(i, j, expect_c, expect_x, /* todo */ !has_queue && j == 0);
check_get_keyboard_state(i, j, expect_c, expect_x, /* todo */ !has_queue && j == 0);
/* key released */
ReleaseSemaphore(semaphores[0], 1, NULL);
result = WaitForSingleObject(semaphores[1], 1000);
ok(result == WAIT_OBJECT_0, "%d: WaitForSingleObject returned %lu\n", i, result);
check_get_keyboard_state(i, j, expect_c, expect_x, /* todo */ has_queue || j > 0);
check_get_keyboard_state(i, j, expect_c, expect_x, /* todo */ !has_queue && j > 0);
check_get_key_state(i, j, expect_c, FALSE, /* todo */ FALSE);
check_get_keyboard_state(i, j, expect_c, FALSE, /* todo */ FALSE);
}

View File

@ -112,6 +112,8 @@ struct thread_input
int cursor_count; /* cursor show count */
struct list msg_list; /* list of hardware messages */
unsigned char keystate[256]; /* state of each key */
unsigned char desktop_keystate[256]; /* desktop keystate when keystate was synced */
int keystate_lock; /* keystate is locked */
};
struct msg_queue
@ -138,6 +140,7 @@ struct msg_queue
struct thread_input *input; /* thread input descriptor */
struct hook_table *hooks; /* hook table */
timeout_t last_get_msg; /* time of last get message call */
int keystate_lock; /* owns an input keystate lock */
};
struct hotkey
@ -263,12 +266,14 @@ static struct thread_input *create_thread_input( struct thread *thread )
list_init( &input->msg_list );
set_caret_window( input, 0 );
memset( input->keystate, 0, sizeof(input->keystate) );
input->keystate_lock = 0;
if (!(input->desktop = get_thread_desktop( thread, 0 /* FIXME: access rights */ )))
{
release_object( input );
return NULL;
}
memcpy( input->desktop_keystate, input->desktop->keystate, sizeof(input->desktop_keystate) );
}
return input;
}
@ -303,6 +308,7 @@ static struct msg_queue *create_msg_queue( struct thread *thread, struct thread_
queue->input = (struct thread_input *)grab_object( input );
queue->hooks = NULL;
queue->last_get_msg = current_time;
queue->keystate_lock = 0;
list_init( &queue->send_result );
list_init( &queue->callback_result );
list_init( &queue->pending_timers );
@ -324,6 +330,31 @@ void free_msg_queue( struct thread *thread )
thread->queue = NULL;
}
/* synchronize thread input keystate with the desktop */
static void sync_input_keystate( struct thread_input *input )
{
int i;
if (!input->desktop || input->keystate_lock) return;
for (i = 0; i < sizeof(input->keystate); ++i)
{
if (input->desktop_keystate[i] == input->desktop->keystate[i]) continue;
input->keystate[i] = input->desktop_keystate[i] = input->desktop->keystate[i];
}
}
/* locks thread input keystate to prevent synchronization */
static void lock_input_keystate( struct thread_input *input )
{
input->keystate_lock++;
}
/* unlock the thread input keystate and synchronize it again */
static void unlock_input_keystate( struct thread_input *input )
{
input->keystate_lock--;
if (!input->keystate_lock) sync_input_keystate( input );
}
/* change the thread input data of a given thread */
static int assign_thread_input( struct thread *thread, struct thread_input *new_input )
{
@ -337,9 +368,11 @@ static int assign_thread_input( struct thread *thread, struct thread_input *new_
if (queue->input)
{
queue->input->cursor_count -= queue->cursor_count;
if (queue->keystate_lock) unlock_input_keystate( queue->input );
release_object( queue->input );
}
queue->input = (struct thread_input *)grab_object( new_input );
if (queue->keystate_lock) lock_input_keystate( queue->input );
new_input->cursor_count += queue->cursor_count;
return 1;
}
@ -476,6 +509,11 @@ static inline int is_signaled( struct msg_queue *queue )
/* set some queue bits */
static inline void set_queue_bits( struct msg_queue *queue, unsigned int bits )
{
if (bits & (QS_KEY | QS_MOUSEBUTTON))
{
if (!queue->keystate_lock) lock_input_keystate( queue->input );
queue->keystate_lock = 1;
}
queue->wake_bits |= bits;
queue->changed_bits |= bits;
if (is_signaled( queue )) wake_up( &queue->obj, 0 );
@ -486,6 +524,11 @@ static inline void clear_queue_bits( struct msg_queue *queue, unsigned int bits
{
queue->wake_bits &= ~bits;
queue->changed_bits &= ~bits;
if (!(queue->wake_bits & (QS_KEY | QS_MOUSEBUTTON)))
{
if (queue->keystate_lock) unlock_input_keystate( queue->input );
queue->keystate_lock = 0;
}
}
/* check whether msg is a keyboard message */
@ -1030,6 +1073,7 @@ static void msg_queue_destroy( struct object *obj )
}
if (queue->timeout) remove_timeout_user( queue->timeout );
queue->input->cursor_count -= queue->cursor_count;
if (queue->keystate_lock) unlock_input_keystate( queue->input );
release_object( queue->input );
if (queue->hooks) release_object( queue->hooks );
if (queue->fd) release_object( queue->fd );
@ -3070,7 +3114,11 @@ DECL_HANDLER(get_key_state)
else
{
unsigned char *keystate = current->queue->input->keystate;
if (req->key >= 0) reply->state = keystate[req->key & 0xff];
if (req->key >= 0)
{
if (current->queue) sync_input_keystate( current->queue->input );
reply->state = keystate[req->key & 0xff];
}
set_reply_data( keystate, size );
}
}
@ -3084,6 +3132,7 @@ DECL_HANDLER(set_key_state)
data_size_t size = min( 256, get_req_data_size() );
memcpy( queue->input->keystate, get_req_data(), size );
memcpy( queue->input->desktop_keystate, queue->input->desktop->keystate, 256 );
if (req->async && (desktop = get_thread_desktop( current, 0 )))
{
memcpy( desktop->keystate, get_req_data(), size );