d3d9/tests: Add test for alpha to coverage.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=37073
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2020-01-13 16:13:06 +03:00 committed by Alexandre Julliard
parent 502c9c7603
commit f0456d616c
1 changed files with 180 additions and 0 deletions

View File

@ -26472,6 +26472,185 @@ static void test_sample_attached_rendertarget(void)
DestroyWindow(window); DestroyWindow(window);
} }
static void test_alpha_to_coverage(void)
{
static const struct
{
struct vec3 position;
struct vec2 texcoord;
}
quad[] =
{
{{-1.0f, -1.0f, 0.1f}, {0.0f, 0.0f}},
{{-1.0f, 1.0f, 0.1f}, {0.0f, 1.0f}},
{{ 1.0f, -1.0f, 0.1f}, {1.0f, 0.0f}},
{{ 1.0f, 1.0f, 0.1f}, {1.0f, 1.0f}},
};
IDirect3DSurface9 *rt, *ms_rt, *surface;
D3DADAPTER_IDENTIFIER9 identifier;
struct surface_readback rb;
IDirect3DTexture9 *texture;
IDirect3DDevice9 *device;
DWORD quality_levels;
BOOL nvidia_mode;
IDirect3D9 *d3d;
ULONG refcount;
DWORD colour;
HWND window;
HRESULT hr;
window = create_window();
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &quality_levels) == D3DERR_NOTAVAILABLE)
{
skip("Multisampling not supported for D3DFMT_A8R8G8B8.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a 3D device.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
D3DRTYPE_SURFACE, MAKEFOURCC('A','T','O','C')) == D3D_OK)
{
/* ATOC pseudo format is introduced by Nvidia. Some Intel GPUs support
* alpha to coverage the same way as Nvidia. */
nvidia_mode = TRUE;
}
else
{
nvidia_mode = FALSE;
hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (identifier.VendorId != 0x1002 /* AMD */)
{
skip("Alpha to coverage is not supported.\n");
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
}
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, 0, FALSE, &ms_rt, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, ms_rt);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, &texture, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
fill_surface(surface, 0xff2000ff, 0);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
if (nvidia_mode)
{
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Y, MAKEFOURCC('A','T','O','C'));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* While undocumented, Nvidia also requires to enable alpha test to enable
* alpha to coverage. Intel does not. */
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHATESTENABLE, TRUE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
}
else
{
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, MAKEFOURCC('A','2','M','1'));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
}
fill_surface(surface, 0x40608000, 0);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, D3DTEXF_POINT);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
get_rt_readback(rt, &rb);
colour = get_readback_color(&rb, 64, 64);
/* Nvidia is probably using some proprietary algorithm for averaging sample colour values. */
todo_wine ok(color_match(colour, 0x9f404080, 1) || color_match(colour, 0x9f485cbc, 1) /* Nvidia */,
"Got unexpected colour %08x.\n", colour);
release_surface_readback(&rb);
if (nvidia_mode)
{
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Y, D3DFMT_UNKNOWN);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
}
else
{
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, MAKEFOURCC('A','2','M','0'));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
}
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, D3DTEXF_POINT);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
get_rt_readback(rt, &rb);
colour = get_readback_color(&rb, 64, 64);
ok(colour == 0x40608000, "Got unexpected colour %08x.\n", colour);
release_surface_readback(&rb);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);
IDirect3DTexture9_Release(texture);
IDirect3DSurface9_Release(ms_rt);
IDirect3DSurface9_Release(rt);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(visual) START_TEST(visual)
{ {
D3DADAPTER_IDENTIFIER9 identifier; D3DADAPTER_IDENTIFIER9 identifier;
@ -26618,4 +26797,5 @@ START_TEST(visual)
test_mismatched_sample_types(); test_mismatched_sample_types();
test_draw_mapped_buffer(); test_draw_mapped_buffer();
test_sample_attached_rendertarget(); test_sample_attached_rendertarget();
test_alpha_to_coverage();
} }