d3d9/tests: Add test for alpha to coverage.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=37073 Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -26472,6 +26472,185 @@ static void test_sample_attached_rendertarget(void)
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DestroyWindow(window);
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}
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static void test_alpha_to_coverage(void)
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{
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static const struct
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{
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struct vec3 position;
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struct vec2 texcoord;
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}
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quad[] =
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{
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{{-1.0f, -1.0f, 0.1f}, {0.0f, 0.0f}},
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{{-1.0f, 1.0f, 0.1f}, {0.0f, 1.0f}},
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{{ 1.0f, -1.0f, 0.1f}, {1.0f, 0.0f}},
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{{ 1.0f, 1.0f, 0.1f}, {1.0f, 1.0f}},
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};
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IDirect3DSurface9 *rt, *ms_rt, *surface;
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D3DADAPTER_IDENTIFIER9 identifier;
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struct surface_readback rb;
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IDirect3DTexture9 *texture;
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IDirect3DDevice9 *device;
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DWORD quality_levels;
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BOOL nvidia_mode;
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IDirect3D9 *d3d;
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ULONG refcount;
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DWORD colour;
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HWND window;
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HRESULT hr;
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window = create_window();
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (IDirect3D9_CheckDeviceMultiSampleType(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_A8R8G8B8, TRUE, D3DMULTISAMPLE_2_SAMPLES, &quality_levels) == D3DERR_NOTAVAILABLE)
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{
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skip("Multisampling not supported for D3DFMT_A8R8G8B8.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a 3D device.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, 0,
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D3DRTYPE_SURFACE, MAKEFOURCC('A','T','O','C')) == D3D_OK)
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{
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/* ATOC pseudo format is introduced by Nvidia. Some Intel GPUs support
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* alpha to coverage the same way as Nvidia. */
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nvidia_mode = TRUE;
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}
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else
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{
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nvidia_mode = FALSE;
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hr = IDirect3D9_GetAdapterIdentifier(d3d, D3DADAPTER_DEFAULT, 0, &identifier);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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if (identifier.VendorId != 0x1002 /* AMD */)
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{
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skip("Alpha to coverage is not supported.\n");
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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}
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hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
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D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128,
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D3DFMT_A8R8G8B8, D3DMULTISAMPLE_2_SAMPLES, 0, FALSE, &ms_rt, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderTarget(device, 0, ms_rt);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetDepthStencilSurface(device, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, &texture, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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fill_surface(surface, 0xff2000ff, 0);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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if (nvidia_mode)
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{
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Y, MAKEFOURCC('A','T','O','C'));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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/* While undocumented, Nvidia also requires to enable alpha test to enable
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* alpha to coverage. Intel does not. */
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHATESTENABLE, TRUE);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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}
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else
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{
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, MAKEFOURCC('A','2','M','1'));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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}
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fill_surface(surface, 0x40608000, 0);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, D3DTEXF_POINT);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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get_rt_readback(rt, &rb);
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colour = get_readback_color(&rb, 64, 64);
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/* Nvidia is probably using some proprietary algorithm for averaging sample colour values. */
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todo_wine ok(color_match(colour, 0x9f404080, 1) || color_match(colour, 0x9f485cbc, 1) /* Nvidia */,
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"Got unexpected colour %08x.\n", colour);
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release_surface_readback(&rb);
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if (nvidia_mode)
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{
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ADAPTIVETESS_Y, D3DFMT_UNKNOWN);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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}
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else
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{
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, MAKEFOURCC('A','2','M','0'));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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}
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(quad[0]));
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_StretchRect(device, ms_rt, NULL, rt, NULL, D3DTEXF_POINT);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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get_rt_readback(rt, &rb);
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colour = get_readback_color(&rb, 64, 64);
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ok(colour == 0x40608000, "Got unexpected colour %08x.\n", colour);
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release_surface_readback(&rb);
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hr = IDirect3DDevice9_EndScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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IDirect3DSurface9_Release(surface);
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IDirect3DTexture9_Release(texture);
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IDirect3DSurface9_Release(ms_rt);
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IDirect3DSurface9_Release(rt);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(visual)
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{
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D3DADAPTER_IDENTIFIER9 identifier;
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@ -26618,4 +26797,5 @@ START_TEST(visual)
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test_mismatched_sample_types();
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test_draw_mapped_buffer();
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test_sample_attached_rendertarget();
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test_alpha_to_coverage();
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}
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