d3dx9_36: Make d3dx_set_shader_const_state() static.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Francois Gouget 2016-03-22 11:24:44 +01:00 committed by Alexandre Julliard
parent ad7ec2ec14
commit f030fbe0a2
1 changed files with 1 additions and 1 deletions

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@ -2645,7 +2645,7 @@ static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *ma
}
}
HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTANT_TYPE op, UINT index,
static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTANT_TYPE op, UINT index,
struct d3dx_parameter *param, void *value_ptr)
{
static const struct