d3dx9_36: Make d3dx_set_shader_const_state() static.
Signed-off-by: Francois Gouget <fgouget@free.fr> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2645,7 +2645,7 @@ static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *ma
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}
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}
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HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTANT_TYPE op, UINT index,
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static HRESULT d3dx_set_shader_const_state(IDirect3DDevice9 *device, enum SHADER_CONSTANT_TYPE op, UINT index,
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struct d3dx_parameter *param, void *value_ptr)
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{
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static const struct
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