wined3d: Allow setting user memory for mipmapped textures in wined3d_texture_update_desc().

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49105
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2020-05-14 19:55:44 +04:30 committed by Alexandre Julliard
parent ac06731e49
commit f02b0226ca
2 changed files with 154 additions and 53 deletions

View File

@ -7126,6 +7126,64 @@ static void test_set_surface_desc(void)
IDirectDrawSurface7_Release(surface); IDirectDrawSurface7_Release(surface);
/* Test mipmap texture. */
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_MIPMAPCOUNT;
ddsd.dwWidth = 8;
ddsd.dwHeight = 8;
U2(ddsd).dwMipMapCount = 3;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(hr == DD_OK || hr == DDERR_NODIRECTDRAWHW || hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
skip("Mipmaps are not supported.\n");
}
else
{
/* Changing surface desc for mipmap fails even without changing any
* parameters. */
hr = IDirectDrawSurface7_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface7_Release(surface);
}
/* Test surface created with DDSD_LPSURFACE. */
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_LPSURFACE | DDSD_PITCH;
ddsd.dwWidth = 8;
ddsd.dwHeight = 8;
ddsd.lpSurface = data;
U1(ddsd).lPitch = 8 * 4;
ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &surface, NULL);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface7_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDCAPS, "Got unexpected hr %#x.\n", hr);
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT;
ddsd.dwWidth = 8;
ddsd.dwHeight = 8;
/* Cannot reset lpSurface. */
hr = IDirectDrawSurface7_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr);
reset_ddsd(&ddsd);
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_LPSURFACE | DDSD_PITCH;
ddsd.dwWidth = 4;
ddsd.dwHeight = 4;
ddsd.lpSurface = data;
U1(ddsd).lPitch = 8 * 4;
/* Can change the parameters of surface created with DDSD_LPSURFACE. */
hr = IDirectDrawSurface7_SetSurfaceDesc(surface, &ddsd, 0);
ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
IDirectDrawSurface7_Release(surface);
/* SetSurfaceDesc needs systemmemory surfaces. /* SetSurfaceDesc needs systemmemory surfaces.
* *
* As a sidenote, fourcc surfaces aren't allowed in sysmem, thus testing * As a sidenote, fourcc surfaces aren't allowed in sysmem, thus testing
@ -13347,14 +13405,14 @@ static void test_display_mode_surface_pixel_format(void)
surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDraw7_GetDisplayMode(ddraw, &surface_desc); hr = IDirectDraw7_GetDisplayMode(ddraw, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
width = surface_desc.dwWidth; width = surface_desc.dwWidth;
height = surface_desc.dwHeight; height = surface_desc.dwHeight;
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
0, 0, width, height, NULL, NULL, NULL, NULL); 0, 0, width, height, NULL, NULL, NULL, NULL);
hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); hr = IDirectDraw7_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
bpp = 0; bpp = 0;
if (SUCCEEDED(IDirectDraw7_SetDisplayMode(ddraw, width, height, 16, 0, 0))) if (SUCCEEDED(IDirectDraw7_SetDisplayMode(ddraw, width, height, 16, 0, 0)))
@ -13367,7 +13425,7 @@ static void test_display_mode_surface_pixel_format(void)
surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwSize = sizeof(surface_desc);
hr = IDirectDraw7_GetDisplayMode(ddraw, &surface_desc); hr = IDirectDraw7_GetDisplayMode(ddraw, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(surface_desc.dwWidth == width, "Got width %u, expected %u.\n", surface_desc.dwWidth, width); ok(surface_desc.dwWidth == width, "Got width %u, expected %u.\n", surface_desc.dwWidth, width);
ok(surface_desc.dwHeight == height, "Got height %u, expected %u.\n", surface_desc.dwHeight, height); ok(surface_desc.dwHeight == height, "Got height %u, expected %u.\n", surface_desc.dwHeight, height);
ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n", ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n",
@ -13379,9 +13437,9 @@ static void test_display_mode_surface_pixel_format(void)
U5(surface_desc).dwBackBufferCount = 1; U5(surface_desc).dwBackBufferCount = 1;
surface_desc.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE; surface_desc.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE;
hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL); hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface7_GetSurfaceDesc(surface, &surface_desc); hr = IDirectDrawSurface7_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(surface_desc.dwWidth == width, "Got width %u, expected %u.\n", surface_desc.dwWidth, width); ok(surface_desc.dwWidth == width, "Got width %u, expected %u.\n", surface_desc.dwWidth, width);
ok(surface_desc.dwHeight == height, "Got height %u, expected %u.\n", surface_desc.dwHeight, height); ok(surface_desc.dwHeight == height, "Got height %u, expected %u.\n", surface_desc.dwHeight, height);
ok(U4(surface_desc).ddpfPixelFormat.dwFlags == DDPF_RGB, "Got unexpected pixel format flags %#x.\n", ok(U4(surface_desc).ddpfPixelFormat.dwFlags == DDPF_RGB, "Got unexpected pixel format flags %#x.\n",
@ -13397,15 +13455,39 @@ static void test_display_mode_surface_pixel_format(void)
surface_desc.dwHeight = height; surface_desc.dwHeight = height;
surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL); hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == D3D_OK, "Failed to create surface, hr %#x.\n", hr); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirectDrawSurface7_GetSurfaceDesc(surface, &surface_desc); hr = IDirectDrawSurface7_GetSurfaceDesc(surface, &surface_desc);
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
ok(U4(surface_desc).ddpfPixelFormat.dwFlags == DDPF_RGB, "Got unexpected pixel format flags %#x.\n", ok(U4(surface_desc).ddpfPixelFormat.dwFlags == DDPF_RGB, "Got unexpected pixel format flags %#x.\n",
U4(surface_desc).ddpfPixelFormat.dwFlags); U4(surface_desc).ddpfPixelFormat.dwFlags);
ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n", ok(U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount == bpp, "Got bpp %u, expected %u.\n",
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, bpp); U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, bpp);
IDirectDrawSurface7_Release(surface); IDirectDrawSurface7_Release(surface);
/* Test compatibility mode mipmap texture creation. */
hr = IDirectDraw7_SetDisplayMode(ddraw, width, height, 16, 0, 0);
ok(hr == DD_OK || hr == E_NOTIMPL, "Got unexpected hr %#x.\n", hr);
if (FAILED(hr))
{
win_skip("SetDisplayMode failed, skipping test.");
goto done;
}
bpp = 16;
memset(&surface_desc, 0, sizeof(surface_desc));
surface_desc.dwSize = sizeof(surface_desc);
surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_MIPMAPCOUNT | DDSD_PITCH;
U2(surface_desc).dwMipMapCount = 2;
surface_desc.dwWidth = 4;
surface_desc.dwHeight = 4;
U1(surface_desc).lPitch = surface_desc.dwWidth * bpp / 8;
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP | DDSCAPS_VIDEOMEMORY;
hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL);
ok(hr == DD_OK || hr == DDERR_NODIRECTDRAWHW, "Got unexpected hr %#x.\n", hr);
if (surface)
IDirectDrawSurface7_Release(surface);
done:
refcount = IDirectDraw7_Release(ddraw); refcount = IDirectDraw7_Release(ddraw);
ok(!refcount, "DirectDraw has %u references left.\n", refcount); ok(!refcount, "DirectDraw has %u references left.\n", refcount);
DestroyWindow(window); DestroyWindow(window);

View File

@ -1748,11 +1748,13 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
const struct wined3d_d3d_info *d3d_info; const struct wined3d_d3d_info *d3d_info;
const struct wined3d_gl_info *gl_info; const struct wined3d_gl_info *gl_info;
const struct wined3d_format *format; const struct wined3d_format *format;
const struct wined3d *d3d;
struct wined3d_device *device; struct wined3d_device *device;
unsigned int resource_size; unsigned int resource_size;
const struct wined3d *d3d;
unsigned int slice_pitch;
DWORD valid_location = 0; DWORD valid_location = 0;
BOOL create_dib = FALSE; bool update_memory_only;
bool create_dib = false;
TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, " TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
"mem %p, pitch %u.\n", "mem %p, pitch %u.\n",
@ -1765,10 +1767,27 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags); format = wined3d_get_format(device->adapter, format_id, texture->resource.bind_flags);
resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1); resource_size = wined3d_format_calculate_size(format, device->surface_alignment, width, height, 1);
update_memory_only = width == texture->resource.width && height == texture->resource.height
&& format_id == texture->resource.format->id && multisample_type == texture->resource.multisample_type
&& multisample_quality == texture->resource.multisample_quality;
if (pitch)
slice_pitch = height * pitch;
else
wined3d_format_calculate_pitch(format, 1, width, height, &pitch, &slice_pitch);
if (update_memory_only)
{
unsigned int current_row_pitch, current_slice_pitch;
wined3d_texture_get_pitch(texture, 0, &current_row_pitch, &current_slice_pitch);
update_memory_only = pitch == current_row_pitch && slice_pitch == current_slice_pitch;
}
if (!resource_size) if (!resource_size)
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
if (texture->level_count * texture->layer_count > 1) if (texture->level_count * texture->layer_count > 1 && !update_memory_only)
{ {
WARN("Texture has multiple sub-resources, not supported.\n"); WARN("Texture has multiple sub-resources, not supported.\n");
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
@ -1803,67 +1822,67 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
wined3d_cs_emit_unload_resource(device->cs, &texture->resource); wined3d_cs_emit_unload_resource(device->cs, &texture->resource);
wined3d_resource_wait_idle(&texture->resource); wined3d_resource_wait_idle(&texture->resource);
sub_resource = &texture->sub_resources[0];
if (texture->dc_info && texture->dc_info[0].dc) if (texture->dc_info && texture->dc_info[0].dc)
{ {
struct wined3d_texture_idx texture_idx = {texture, 0}; struct wined3d_texture_idx texture_idx = {texture, 0};
wined3d_cs_destroy_object(device->cs, wined3d_texture_destroy_dc, &texture_idx); wined3d_cs_destroy_object(device->cs, wined3d_texture_destroy_dc, &texture_idx);
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT); wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
create_dib = TRUE; create_dib = true;
} }
wined3d_resource_free_sysmem(&texture->resource); wined3d_resource_free_sysmem(&texture->resource);
if ((texture->row_pitch = pitch)) if (!update_memory_only)
texture->slice_pitch = height * pitch;
else
/* User memory surfaces don't have the regular surface alignment. */
wined3d_format_calculate_pitch(format, 1, width, height,
&texture->row_pitch, &texture->slice_pitch);
texture->resource.format = format;
texture->resource.multisample_type = multisample_type;
texture->resource.multisample_quality = multisample_quality;
texture->resource.width = width;
texture->resource.height = height;
if (!(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU) && d3d->flags & WINED3D_VIDMEM_ACCOUNTING)
adapter_adjust_memory(device->adapter, (INT64)texture->slice_pitch - texture->resource.size);
texture->resource.size = texture->slice_pitch;
sub_resource->size = texture->slice_pitch;
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
if (texture->texture_ops == &texture_gl_ops)
{ {
if (multisample_type && gl_info->supported[ARB_TEXTURE_MULTISAMPLE]) sub_resource = &texture->sub_resources[0];
texture->row_pitch = pitch;
texture->slice_pitch = slice_pitch;
texture->resource.format = format;
texture->resource.multisample_type = multisample_type;
texture->resource.multisample_quality = multisample_quality;
texture->resource.width = width;
texture->resource.height = height;
if (!(texture->resource.access & WINED3D_RESOURCE_ACCESS_CPU) && d3d->flags & WINED3D_VIDMEM_ACCOUNTING)
adapter_adjust_memory(device->adapter, (INT64)texture->slice_pitch - texture->resource.size);
texture->resource.size = texture->slice_pitch;
sub_resource->size = texture->slice_pitch;
sub_resource->locations = WINED3D_LOCATION_DISCARDED;
if (texture->texture_ops == &texture_gl_ops)
{ {
wined3d_texture_gl(texture)->target = GL_TEXTURE_2D_MULTISAMPLE; if (multisample_type && gl_info->supported[ARB_TEXTURE_MULTISAMPLE])
texture->flags &= ~WINED3D_TEXTURE_DOWNLOADABLE; {
wined3d_texture_gl(texture)->target = GL_TEXTURE_2D_MULTISAMPLE;
texture->flags &= ~WINED3D_TEXTURE_DOWNLOADABLE;
}
else
{
wined3d_texture_gl(texture)->target = GL_TEXTURE_2D;
texture->flags |= WINED3D_TEXTURE_DOWNLOADABLE;
}
}
if (((width & (width - 1)) || (height & (height - 1))) && !d3d_info->texture_npot
&& !d3d_info->texture_npot_conditional)
{
texture->flags |= WINED3D_TEXTURE_COND_NP2_EMULATED;
texture->pow2_width = texture->pow2_height = 1;
while (texture->pow2_width < width)
texture->pow2_width <<= 1;
while (texture->pow2_height < height)
texture->pow2_height <<= 1;
} }
else else
{ {
wined3d_texture_gl(texture)->target = GL_TEXTURE_2D; texture->flags &= ~WINED3D_TEXTURE_COND_NP2_EMULATED;
texture->flags |= WINED3D_TEXTURE_DOWNLOADABLE; texture->pow2_width = width;
texture->pow2_height = height;
} }
} }
if (((width & (width - 1)) || (height & (height - 1))) && !d3d_info->texture_npot
&& !d3d_info->texture_npot_conditional)
{
texture->flags |= WINED3D_TEXTURE_COND_NP2_EMULATED;
texture->pow2_width = texture->pow2_height = 1;
while (texture->pow2_width < width)
texture->pow2_width <<= 1;
while (texture->pow2_height < height)
texture->pow2_height <<= 1;
}
else
{
texture->flags &= ~WINED3D_TEXTURE_COND_NP2_EMULATED;
texture->pow2_width = width;
texture->pow2_height = height;
}
if ((texture->user_memory = mem)) if ((texture->user_memory = mem))
{ {
texture->resource.map_binding = WINED3D_LOCATION_USER_MEMORY; texture->resource.map_binding = WINED3D_LOCATION_USER_MEMORY;