d3dx9: Improve traces for D3DXSHMultiply2/3().

This commit is contained in:
Rico Schüller 2012-09-28 08:43:40 +02:00 committed by Alexandre Julliard
parent 3e24dc642b
commit effdcf98d6
1 changed files with 6 additions and 6 deletions

View File

@ -2306,11 +2306,11 @@ HRESULT WINAPI D3DXSHEvalDirectionalLight(UINT order, CONST D3DXVECTOR3 *dir, FL
return D3D_OK;
}
FLOAT* WINAPI D3DXSHMultiply2(FLOAT *out, CONST FLOAT *a, CONST FLOAT *b)
FLOAT * WINAPI D3DXSHMultiply2(FLOAT *out, const FLOAT *a, const FLOAT *b)
{
FLOAT ta, tb;
TRACE("(%p, %p, %p)\n", out, a, b);
TRACE("out %p, a %p, b %p\n", out, a, b);
ta = 0.28209479f * a[0];
tb = 0.28209479f * b[0];
@ -2323,11 +2323,11 @@ FLOAT* WINAPI D3DXSHMultiply2(FLOAT *out, CONST FLOAT *a, CONST FLOAT *b)
return out;
}
FLOAT* WINAPI D3DXSHMultiply3(FLOAT *out, CONST FLOAT *a, CONST FLOAT *b)
FLOAT * WINAPI D3DXSHMultiply3(FLOAT *out, const FLOAT *a, const FLOAT *b)
{
FLOAT t, ta, tb;
TRACE("(%p, %p, %p)\n", out, a, b);
TRACE("out %p, a %p, b %p\n", out, a, b);
out[0] = 0.28209479f * a[0] * b[0];