diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 9a11b5b97d9..5fd6c5a74c6 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -711,9 +711,11 @@ static void shader_glsl_get_register_name( static DWORD shader_glsl_get_write_mask(const DWORD param, char *write_mask) { char *ptr = write_mask; DWORD mask = param & WINED3DSP_WRITEMASK_ALL; + DWORD reg_type = shader_get_regtype(param); - /* gl_FogFragCoord and glPointSize are floats, fixup the write mask. */ - if ((shader_get_regtype(param) == WINED3DSPR_RASTOUT) && ((param & WINED3DSP_REGNUM_MASK) != 0)) { + /* gl_FogFragCoord, gl_PointSize and gl_FragDepth are floats, fixup the write mask. */ + if (((reg_type == WINED3DSPR_RASTOUT) && ((param & WINED3DSP_REGNUM_MASK) != 0)) + || reg_type == WINED3DSPR_DEPTHOUT) { mask = WINED3DSP_WRITEMASK_0; } else { *ptr++ = '.';