d3d11: Implement d3d11_immediate_context_SOGetTargets().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2015-11-11 03:41:02 +01:00 committed by Alexandre Julliard
parent 578601955c
commit efbd056e35
1 changed files with 21 additions and 1 deletions

View File

@ -1451,8 +1451,28 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetDepthStencilState(ID3
static void STDMETHODCALLTYPE d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext *iface,
UINT buffer_count, ID3D11Buffer **buffers)
{
FIXME("iface %p, buffer_count %u, buffers %p stub!\n", iface, buffer_count, buffers);
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
unsigned int i;
TRACE("iface %p, buffer_count %u, buffers %p.\n", iface, buffer_count, buffers);
wined3d_mutex_lock();
for (i = 0; i < buffer_count; ++i)
{
struct wined3d_buffer *wined3d_buffer;
struct d3d_buffer *buffer_impl;
if (!(wined3d_buffer = wined3d_device_get_stream_output(device->wined3d_device, i, NULL)))
{
buffers[i] = NULL;
continue;
}
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
buffers[i] = &buffer_impl->ID3D11Buffer_iface;
ID3D11Buffer_AddRef(buffers[i]);
}
wined3d_mutex_unlock();
}
static void STDMETHODCALLTYPE d3d11_immediate_context_RSGetState(ID3D11DeviceContext *iface,