d3d8: Don't expose wined3d internal flags to the application.
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@ -243,7 +243,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
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wined3d_mutex_unlock();
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wined3d_mutex_unlock();
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desc->Type = D3DRTYPE_VERTEXBUFFER;
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desc->Type = D3DRTYPE_VERTEXBUFFER;
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desc->Usage = wined3d_desc.usage;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Size = wined3d_desc.size;
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desc->FVF = buffer->fvf;
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desc->FVF = buffer->fvf;
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@ -539,7 +539,7 @@ static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
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desc->Format = d3dformat_from_wined3dformat(buffer->format);
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desc->Format = d3dformat_from_wined3dformat(buffer->format);
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desc->Type = D3DRTYPE_INDEXBUFFER;
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desc->Type = D3DRTYPE_INDEXBUFFER;
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desc->Usage = wined3d_desc.usage;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Size = wined3d_desc.size;
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@ -268,7 +268,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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@ -226,7 +226,7 @@ static HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(IDirect3DSurface8 *iface, D3
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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@ -265,7 +265,7 @@ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(IDirect3DTexture8 *ifac
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Size = wined3d_desc.size;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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desc->MultiSampleType = wined3d_desc.multisample_type;
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@ -207,7 +207,7 @@ static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(IDirect3DVolume8 *iface, D3DV
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Size = wined3d_desc.size;
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desc->Width = wined3d_desc.width;
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desc->Width = wined3d_desc.width;
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@ -265,7 +265,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(IDirect3DVolumeTe
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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wined3d_resource_get_desc(sub_resource, &wined3d_desc);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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desc->Type = wined3d_desc.resource_type;
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desc->Type = wined3d_desc.resource_type;
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desc->Usage = wined3d_desc.usage;
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desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
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desc->Pool = wined3d_desc.pool;
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desc->Pool = wined3d_desc.pool;
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desc->Size = wined3d_desc.size;
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desc->Size = wined3d_desc.size;
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desc->Width = wined3d_desc.width;
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desc->Width = wined3d_desc.width;
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