winemac: Don't reorder windows if they're already ordered as requested.

This avoids adjusting window levels.  It also avoid unnecessarily deinterleaving
the windows of this and other processes.
This commit is contained in:
Ken Thomases 2013-05-16 18:43:44 -05:00 committed by Alexandre Julliard
parent 7a047af640
commit ef874a8eaa
1 changed files with 66 additions and 8 deletions

View File

@ -657,6 +657,55 @@ - (void) setMacDrvState:(const struct macdrv_window_state*)state
forWindow:self];
}
// Determine if, among Wine windows, this window is directly above or below
// a given other Wine window with no other Wine window intervening.
// Intervening non-Wine windows are ignored.
- (BOOL) isOrdered:(NSWindowOrderingMode)orderingMode relativeTo:(WineWindow*)otherWindow
{
NSNumber* windowNumber;
NSNumber* otherWindowNumber;
NSArray* windowNumbers;
NSUInteger windowIndex, otherWindowIndex, lowIndex, highIndex, i;
if (![self isVisible] || ![otherWindow isVisible])
return FALSE;
windowNumber = [NSNumber numberWithInteger:[self windowNumber]];
otherWindowNumber = [NSNumber numberWithInteger:[otherWindow windowNumber]];
windowNumbers = [[self class] windowNumbersWithOptions:0];
windowIndex = [windowNumbers indexOfObject:windowNumber];
otherWindowIndex = [windowNumbers indexOfObject:otherWindowNumber];
if (windowIndex == NSNotFound || otherWindowIndex == NSNotFound)
return FALSE;
if (orderingMode == NSWindowAbove)
{
lowIndex = windowIndex;
highIndex = otherWindowIndex;
}
else if (orderingMode == NSWindowBelow)
{
lowIndex = otherWindowIndex;
highIndex = windowIndex;
}
else
return FALSE;
if (highIndex <= lowIndex)
return FALSE;
for (i = lowIndex + 1; i < highIndex; i++)
{
NSInteger interveningWindowNumber = [[windowNumbers objectAtIndex:i] integerValue];
NSWindow* interveningWindow = [NSApp windowWithWindowNumber:interveningWindowNumber];
if ([interveningWindow isKindOfClass:[WineWindow class]])
return FALSE;
}
return TRUE;
}
/* Returns whether or not the window was ordered in, which depends on if
its frame intersects any screen. */
- (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
@ -665,6 +714,8 @@ - (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
BOOL on_screen = frame_intersects_screens([self frame], [NSScreen screens]);
if (on_screen)
{
BOOL needAdjustWindowLevels = FALSE;
[controller transformProcessToForeground];
NSDisableScreenUpdates();
@ -675,12 +726,15 @@ - (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
[self setLevel:[latentParentWindow level]];
[latentParentWindow addChildWindow:self ordered:NSWindowAbove];
self.latentParentWindow = nil;
needAdjustWindowLevels = TRUE;
}
if (prev || next)
{
WineWindow* other = [prev isVisible] ? prev : next;
NSWindowOrderingMode orderingMode = [prev isVisible] ? NSWindowBelow : NSWindowAbove;
if (![self isOrdered:orderingMode relativeTo:other])
{
// This window level may not be right for this window based
// on floating-ness, fullscreen-ness, etc. But we set it
// temporarily to allow us to order the windows properly.
@ -688,6 +742,8 @@ - (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
if ([self level] != [other level])
[self setLevel:[other level]];
[self orderWindow:orderingMode relativeTo:[other windowNumber]];
needAdjustWindowLevels = TRUE;
}
}
else
{
@ -697,7 +753,9 @@ - (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
if (next && [self level] < [next level])
[self setLevel:[next level]];
[self orderFront:nil];
needAdjustWindowLevels = TRUE;
}
if (needAdjustWindowLevels)
[controller adjustWindowLevels];
NSEnableScreenUpdates();