winemac: Don't reorder windows if they're already ordered as requested.
This avoids adjusting window levels. It also avoid unnecessarily deinterleaving the windows of this and other processes.
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7a047af640
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@ -657,6 +657,55 @@ - (void) setMacDrvState:(const struct macdrv_window_state*)state
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forWindow:self];
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}
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// Determine if, among Wine windows, this window is directly above or below
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// a given other Wine window with no other Wine window intervening.
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// Intervening non-Wine windows are ignored.
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- (BOOL) isOrdered:(NSWindowOrderingMode)orderingMode relativeTo:(WineWindow*)otherWindow
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{
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NSNumber* windowNumber;
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NSNumber* otherWindowNumber;
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NSArray* windowNumbers;
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NSUInteger windowIndex, otherWindowIndex, lowIndex, highIndex, i;
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if (![self isVisible] || ![otherWindow isVisible])
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return FALSE;
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windowNumber = [NSNumber numberWithInteger:[self windowNumber]];
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otherWindowNumber = [NSNumber numberWithInteger:[otherWindow windowNumber]];
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windowNumbers = [[self class] windowNumbersWithOptions:0];
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windowIndex = [windowNumbers indexOfObject:windowNumber];
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otherWindowIndex = [windowNumbers indexOfObject:otherWindowNumber];
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if (windowIndex == NSNotFound || otherWindowIndex == NSNotFound)
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return FALSE;
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if (orderingMode == NSWindowAbove)
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{
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lowIndex = windowIndex;
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highIndex = otherWindowIndex;
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}
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else if (orderingMode == NSWindowBelow)
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{
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lowIndex = otherWindowIndex;
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highIndex = windowIndex;
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}
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else
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return FALSE;
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if (highIndex <= lowIndex)
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return FALSE;
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for (i = lowIndex + 1; i < highIndex; i++)
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{
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NSInteger interveningWindowNumber = [[windowNumbers objectAtIndex:i] integerValue];
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NSWindow* interveningWindow = [NSApp windowWithWindowNumber:interveningWindowNumber];
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if ([interveningWindow isKindOfClass:[WineWindow class]])
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return FALSE;
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}
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return TRUE;
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}
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/* Returns whether or not the window was ordered in, which depends on if
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its frame intersects any screen. */
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- (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
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@ -665,6 +714,8 @@ - (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
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BOOL on_screen = frame_intersects_screens([self frame], [NSScreen screens]);
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if (on_screen)
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{
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BOOL needAdjustWindowLevels = FALSE;
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[controller transformProcessToForeground];
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NSDisableScreenUpdates();
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@ -675,19 +726,24 @@ - (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
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[self setLevel:[latentParentWindow level]];
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[latentParentWindow addChildWindow:self ordered:NSWindowAbove];
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self.latentParentWindow = nil;
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needAdjustWindowLevels = TRUE;
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}
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if (prev || next)
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{
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WineWindow* other = [prev isVisible] ? prev : next;
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NSWindowOrderingMode orderingMode = [prev isVisible] ? NSWindowBelow : NSWindowAbove;
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// This window level may not be right for this window based
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// on floating-ness, fullscreen-ness, etc. But we set it
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// temporarily to allow us to order the windows properly.
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// Then the levels get fixed by -adjustWindowLevels.
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if ([self level] != [other level])
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[self setLevel:[other level]];
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[self orderWindow:orderingMode relativeTo:[other windowNumber]];
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if (![self isOrdered:orderingMode relativeTo:other])
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{
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// This window level may not be right for this window based
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// on floating-ness, fullscreen-ness, etc. But we set it
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// temporarily to allow us to order the windows properly.
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// Then the levels get fixed by -adjustWindowLevels.
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if ([self level] != [other level])
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[self setLevel:[other level]];
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[self orderWindow:orderingMode relativeTo:[other windowNumber]];
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needAdjustWindowLevels = TRUE;
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}
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}
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else
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{
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@ -697,8 +753,10 @@ - (BOOL) orderBelow:(WineWindow*)prev orAbove:(WineWindow*)next
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if (next && [self level] < [next level])
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[self setLevel:[next level]];
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[self orderFront:nil];
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needAdjustWindowLevels = TRUE;
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}
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[controller adjustWindowLevels];
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if (needAdjustWindowLevels)
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[controller adjustWindowLevels];
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NSEnableScreenUpdates();
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