winebus.sys: Remove unused SDL_memset function pointer.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -102,7 +102,6 @@ MAKE_FUNCPTR(SDL_HapticRumbleSupported);
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MAKE_FUNCPTR(SDL_HapticRunEffect);
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MAKE_FUNCPTR(SDL_HapticRunEffect);
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MAKE_FUNCPTR(SDL_HapticStopAll);
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MAKE_FUNCPTR(SDL_HapticStopAll);
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MAKE_FUNCPTR(SDL_JoystickIsHaptic);
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MAKE_FUNCPTR(SDL_JoystickIsHaptic);
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MAKE_FUNCPTR(SDL_memset);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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MAKE_FUNCPTR(SDL_GameControllerAddMapping);
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MAKE_FUNCPTR(SDL_RegisterEvents);
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MAKE_FUNCPTR(SDL_RegisterEvents);
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MAKE_FUNCPTR(SDL_PushEvent);
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MAKE_FUNCPTR(SDL_PushEvent);
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@ -658,7 +657,6 @@ NTSTATUS sdl_bus_init(void *args)
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LOAD_FUNCPTR(SDL_HapticRunEffect);
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LOAD_FUNCPTR(SDL_HapticRunEffect);
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LOAD_FUNCPTR(SDL_HapticStopAll);
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LOAD_FUNCPTR(SDL_HapticStopAll);
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LOAD_FUNCPTR(SDL_JoystickIsHaptic);
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LOAD_FUNCPTR(SDL_JoystickIsHaptic);
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LOAD_FUNCPTR(SDL_memset);
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LOAD_FUNCPTR(SDL_GameControllerAddMapping);
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LOAD_FUNCPTR(SDL_GameControllerAddMapping);
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LOAD_FUNCPTR(SDL_RegisterEvents);
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LOAD_FUNCPTR(SDL_RegisterEvents);
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LOAD_FUNCPTR(SDL_PushEvent);
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LOAD_FUNCPTR(SDL_PushEvent);
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