gdi32: Move internal path functions to the top of the file to avoid forward declarations.
This commit is contained in:
parent
f44c1e6533
commit
ef34c47c4b
|
@ -92,19 +92,6 @@ typedef struct tagFLOAT_POINT
|
|||
} FLOAT_POINT;
|
||||
|
||||
|
||||
static BOOL PATH_AddEntry(GdiPath *pPath, const POINT *pPoint, BYTE flags);
|
||||
static BOOL PATH_PathToRegion(GdiPath *pPath, INT nPolyFillMode,
|
||||
HRGN *pHrgn);
|
||||
static void PATH_EmptyPath(GdiPath *pPath);
|
||||
static BOOL PATH_ReserveEntries(GdiPath *pPath, INT numEntries);
|
||||
static BOOL PATH_DoArcPart(GdiPath *pPath, FLOAT_POINT corners[],
|
||||
double angleStart, double angleEnd, BYTE startEntryType);
|
||||
static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners[], double x,
|
||||
double y, POINT *pPoint);
|
||||
static void PATH_NormalizePoint(FLOAT_POINT corners[], const FLOAT_POINT
|
||||
*pPoint, double *pX, double *pY);
|
||||
static BOOL PATH_CheckCorners(DC *dc, POINT corners[], INT x1, INT y1, INT x2, INT y2);
|
||||
|
||||
/* Performs a world-to-viewport transformation on the specified point (which
|
||||
* is in floating point format).
|
||||
*/
|
||||
|
@ -115,12 +102,363 @@ static inline void INTERNAL_LPTODP_FLOAT(DC *dc, FLOAT_POINT *point)
|
|||
/* Perform the transformation */
|
||||
x = point->x;
|
||||
y = point->y;
|
||||
point->x = x * dc->xformWorld2Vport.eM11 +
|
||||
y * dc->xformWorld2Vport.eM21 +
|
||||
dc->xformWorld2Vport.eDx;
|
||||
point->y = x * dc->xformWorld2Vport.eM12 +
|
||||
y * dc->xformWorld2Vport.eM22 +
|
||||
dc->xformWorld2Vport.eDy;
|
||||
point->x = x * dc->xformWorld2Vport.eM11 + y * dc->xformWorld2Vport.eM21 + dc->xformWorld2Vport.eDx;
|
||||
point->y = x * dc->xformWorld2Vport.eM12 + y * dc->xformWorld2Vport.eM22 + dc->xformWorld2Vport.eDy;
|
||||
}
|
||||
|
||||
static inline INT int_from_fixed(FIXED f)
|
||||
{
|
||||
return (f.fract >= 0x8000) ? (f.value + 1) : f.value;
|
||||
}
|
||||
|
||||
|
||||
/* PATH_EmptyPath
|
||||
*
|
||||
* Removes all entries from the path and sets the path state to PATH_Null.
|
||||
*/
|
||||
static void PATH_EmptyPath(GdiPath *pPath)
|
||||
{
|
||||
pPath->state=PATH_Null;
|
||||
pPath->numEntriesUsed=0;
|
||||
}
|
||||
|
||||
/* PATH_ReserveEntries
|
||||
*
|
||||
* Ensures that at least "numEntries" entries (for points and flags) have
|
||||
* been allocated; allocates larger arrays and copies the existing entries
|
||||
* to those arrays, if necessary. Returns TRUE if successful, else FALSE.
|
||||
*/
|
||||
static BOOL PATH_ReserveEntries(GdiPath *pPath, INT numEntries)
|
||||
{
|
||||
INT numEntriesToAllocate;
|
||||
POINT *pPointsNew;
|
||||
BYTE *pFlagsNew;
|
||||
|
||||
assert(numEntries>=0);
|
||||
|
||||
/* Do we have to allocate more memory? */
|
||||
if(numEntries > pPath->numEntriesAllocated)
|
||||
{
|
||||
/* Find number of entries to allocate. We let the size of the array
|
||||
* grow exponentially, since that will guarantee linear time
|
||||
* complexity. */
|
||||
if(pPath->numEntriesAllocated)
|
||||
{
|
||||
numEntriesToAllocate=pPath->numEntriesAllocated;
|
||||
while(numEntriesToAllocate<numEntries)
|
||||
numEntriesToAllocate=numEntriesToAllocate*GROW_FACTOR_NUMER/
|
||||
GROW_FACTOR_DENOM;
|
||||
}
|
||||
else
|
||||
numEntriesToAllocate=numEntries;
|
||||
|
||||
/* Allocate new arrays */
|
||||
pPointsNew=HeapAlloc( GetProcessHeap(), 0, numEntriesToAllocate * sizeof(POINT) );
|
||||
if(!pPointsNew)
|
||||
return FALSE;
|
||||
pFlagsNew=HeapAlloc( GetProcessHeap(), 0, numEntriesToAllocate * sizeof(BYTE) );
|
||||
if(!pFlagsNew)
|
||||
{
|
||||
HeapFree( GetProcessHeap(), 0, pPointsNew );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Copy old arrays to new arrays and discard old arrays */
|
||||
if(pPath->pPoints)
|
||||
{
|
||||
assert(pPath->pFlags);
|
||||
|
||||
memcpy(pPointsNew, pPath->pPoints,
|
||||
sizeof(POINT)*pPath->numEntriesUsed);
|
||||
memcpy(pFlagsNew, pPath->pFlags,
|
||||
sizeof(BYTE)*pPath->numEntriesUsed);
|
||||
|
||||
HeapFree( GetProcessHeap(), 0, pPath->pPoints );
|
||||
HeapFree( GetProcessHeap(), 0, pPath->pFlags );
|
||||
}
|
||||
pPath->pPoints=pPointsNew;
|
||||
pPath->pFlags=pFlagsNew;
|
||||
pPath->numEntriesAllocated=numEntriesToAllocate;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_AddEntry
|
||||
*
|
||||
* Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO
|
||||
* or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if
|
||||
* successful, FALSE otherwise (e.g. if not enough memory was available).
|
||||
*/
|
||||
static BOOL PATH_AddEntry(GdiPath *pPath, const POINT *pPoint, BYTE flags)
|
||||
{
|
||||
/* FIXME: If newStroke is true, perhaps we want to check that we're
|
||||
* getting a PT_MOVETO
|
||||
*/
|
||||
TRACE("(%d,%d) - %d\n", pPoint->x, pPoint->y, flags);
|
||||
|
||||
/* Check that path is open */
|
||||
if(pPath->state!=PATH_Open)
|
||||
return FALSE;
|
||||
|
||||
/* Reserve enough memory for an extra path entry */
|
||||
if(!PATH_ReserveEntries(pPath, pPath->numEntriesUsed+1))
|
||||
return FALSE;
|
||||
|
||||
/* Store information in path entry */
|
||||
pPath->pPoints[pPath->numEntriesUsed]=*pPoint;
|
||||
pPath->pFlags[pPath->numEntriesUsed]=flags;
|
||||
|
||||
/* If this is PT_CLOSEFIGURE, we have to start a new stroke next time */
|
||||
if((flags & PT_CLOSEFIGURE) == PT_CLOSEFIGURE)
|
||||
pPath->newStroke=TRUE;
|
||||
|
||||
/* Increment entry count */
|
||||
pPath->numEntriesUsed++;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_CheckCorners
|
||||
*
|
||||
* Helper function for PATH_RoundRect() and PATH_Rectangle()
|
||||
*/
|
||||
static BOOL PATH_CheckCorners(DC *dc, POINT corners[], INT x1, INT y1, INT x2, INT y2)
|
||||
{
|
||||
INT temp;
|
||||
|
||||
/* Convert points to device coordinates */
|
||||
corners[0].x=x1;
|
||||
corners[0].y=y1;
|
||||
corners[1].x=x2;
|
||||
corners[1].y=y2;
|
||||
if(!LPtoDP(dc->hSelf, corners, 2))
|
||||
return FALSE;
|
||||
|
||||
/* Make sure first corner is top left and second corner is bottom right */
|
||||
if(corners[0].x>corners[1].x)
|
||||
{
|
||||
temp=corners[0].x;
|
||||
corners[0].x=corners[1].x;
|
||||
corners[1].x=temp;
|
||||
}
|
||||
if(corners[0].y>corners[1].y)
|
||||
{
|
||||
temp=corners[0].y;
|
||||
corners[0].y=corners[1].y;
|
||||
corners[1].y=temp;
|
||||
}
|
||||
|
||||
/* In GM_COMPATIBLE, don't include bottom and right edges */
|
||||
if(dc->GraphicsMode==GM_COMPATIBLE)
|
||||
{
|
||||
corners[1].x--;
|
||||
corners[1].y--;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_AddFlatBezier
|
||||
*/
|
||||
static BOOL PATH_AddFlatBezier(GdiPath *pPath, POINT *pt, BOOL closed)
|
||||
{
|
||||
POINT *pts;
|
||||
INT no, i;
|
||||
|
||||
pts = GDI_Bezier( pt, 4, &no );
|
||||
if(!pts) return FALSE;
|
||||
|
||||
for(i = 1; i < no; i++)
|
||||
PATH_AddEntry(pPath, &pts[i], (i == no-1 && closed) ? PT_LINETO | PT_CLOSEFIGURE : PT_LINETO);
|
||||
HeapFree( GetProcessHeap(), 0, pts );
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_FlattenPath
|
||||
*
|
||||
* Replaces Beziers with line segments
|
||||
*
|
||||
*/
|
||||
static BOOL PATH_FlattenPath(GdiPath *pPath)
|
||||
{
|
||||
GdiPath newPath;
|
||||
INT srcpt;
|
||||
|
||||
memset(&newPath, 0, sizeof(newPath));
|
||||
newPath.state = PATH_Open;
|
||||
for(srcpt = 0; srcpt < pPath->numEntriesUsed; srcpt++) {
|
||||
switch(pPath->pFlags[srcpt] & ~PT_CLOSEFIGURE) {
|
||||
case PT_MOVETO:
|
||||
case PT_LINETO:
|
||||
PATH_AddEntry(&newPath, &pPath->pPoints[srcpt],
|
||||
pPath->pFlags[srcpt]);
|
||||
break;
|
||||
case PT_BEZIERTO:
|
||||
PATH_AddFlatBezier(&newPath, &pPath->pPoints[srcpt-1],
|
||||
pPath->pFlags[srcpt+2] & PT_CLOSEFIGURE);
|
||||
srcpt += 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
newPath.state = PATH_Closed;
|
||||
PATH_AssignGdiPath(pPath, &newPath);
|
||||
PATH_DestroyGdiPath(&newPath);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_PathToRegion
|
||||
*
|
||||
* Creates a region from the specified path using the specified polygon
|
||||
* filling mode. The path is left unchanged. A handle to the region that
|
||||
* was created is stored in *pHrgn. If successful, TRUE is returned; if an
|
||||
* error occurs, SetLastError is called with the appropriate value and
|
||||
* FALSE is returned.
|
||||
*/
|
||||
static BOOL PATH_PathToRegion(GdiPath *pPath, INT nPolyFillMode,
|
||||
HRGN *pHrgn)
|
||||
{
|
||||
int numStrokes, iStroke, i;
|
||||
INT *pNumPointsInStroke;
|
||||
HRGN hrgn;
|
||||
|
||||
PATH_FlattenPath(pPath);
|
||||
|
||||
/* FIXME: What happens when number of points is zero? */
|
||||
|
||||
/* First pass: Find out how many strokes there are in the path */
|
||||
/* FIXME: We could eliminate this with some bookkeeping in GdiPath */
|
||||
numStrokes=0;
|
||||
for(i=0; i<pPath->numEntriesUsed; i++)
|
||||
if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
|
||||
numStrokes++;
|
||||
|
||||
/* Allocate memory for number-of-points-in-stroke array */
|
||||
pNumPointsInStroke=HeapAlloc( GetProcessHeap(), 0, sizeof(int) * numStrokes );
|
||||
if(!pNumPointsInStroke)
|
||||
{
|
||||
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Second pass: remember number of points in each polygon */
|
||||
iStroke=-1; /* Will get incremented to 0 at beginning of first stroke */
|
||||
for(i=0; i<pPath->numEntriesUsed; i++)
|
||||
{
|
||||
/* Is this the beginning of a new stroke? */
|
||||
if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
|
||||
{
|
||||
iStroke++;
|
||||
pNumPointsInStroke[iStroke]=0;
|
||||
}
|
||||
|
||||
pNumPointsInStroke[iStroke]++;
|
||||
}
|
||||
|
||||
/* Create a region from the strokes */
|
||||
hrgn=CreatePolyPolygonRgn(pPath->pPoints, pNumPointsInStroke,
|
||||
numStrokes, nPolyFillMode);
|
||||
|
||||
/* Free memory for number-of-points-in-stroke array */
|
||||
HeapFree( GetProcessHeap(), 0, pNumPointsInStroke );
|
||||
|
||||
if(hrgn==NULL)
|
||||
{
|
||||
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Success! */
|
||||
*pHrgn=hrgn;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_ScaleNormalizedPoint
|
||||
*
|
||||
* Scales a normalized point (x, y) with respect to the box whose corners are
|
||||
* passed in "corners". The point is stored in "*pPoint". The normalized
|
||||
* coordinates (-1.0, -1.0) correspond to corners[0], the coordinates
|
||||
* (1.0, 1.0) correspond to corners[1].
|
||||
*/
|
||||
static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners[], double x,
|
||||
double y, POINT *pPoint)
|
||||
{
|
||||
pPoint->x=GDI_ROUND( (double)corners[0].x + (double)(corners[1].x-corners[0].x)*0.5*(x+1.0) );
|
||||
pPoint->y=GDI_ROUND( (double)corners[0].y + (double)(corners[1].y-corners[0].y)*0.5*(y+1.0) );
|
||||
}
|
||||
|
||||
/* PATH_NormalizePoint
|
||||
*
|
||||
* Normalizes a point with respect to the box whose corners are passed in
|
||||
* "corners". The normalized coordinates are stored in "*pX" and "*pY".
|
||||
*/
|
||||
static void PATH_NormalizePoint(FLOAT_POINT corners[],
|
||||
const FLOAT_POINT *pPoint,
|
||||
double *pX, double *pY)
|
||||
{
|
||||
*pX=(double)(pPoint->x-corners[0].x)/(double)(corners[1].x-corners[0].x) * 2.0 - 1.0;
|
||||
*pY=(double)(pPoint->y-corners[0].y)/(double)(corners[1].y-corners[0].y) * 2.0 - 1.0;
|
||||
}
|
||||
|
||||
/* PATH_DoArcPart
|
||||
*
|
||||
* Creates a Bezier spline that corresponds to part of an arc and appends the
|
||||
* corresponding points to the path. The start and end angles are passed in
|
||||
* "angleStart" and "angleEnd"; these angles should span a quarter circle
|
||||
* at most. If "startEntryType" is non-zero, an entry of that type for the first
|
||||
* control point is added to the path; otherwise, it is assumed that the current
|
||||
* position is equal to the first control point.
|
||||
*/
|
||||
static BOOL PATH_DoArcPart(GdiPath *pPath, FLOAT_POINT corners[],
|
||||
double angleStart, double angleEnd, BYTE startEntryType)
|
||||
{
|
||||
double halfAngle, a;
|
||||
double xNorm[4], yNorm[4];
|
||||
POINT point;
|
||||
int i;
|
||||
|
||||
assert(fabs(angleEnd-angleStart)<=M_PI_2);
|
||||
|
||||
/* FIXME: Is there an easier way of computing this? */
|
||||
|
||||
/* Compute control points */
|
||||
halfAngle=(angleEnd-angleStart)/2.0;
|
||||
if(fabs(halfAngle)>1e-8)
|
||||
{
|
||||
a=4.0/3.0*(1-cos(halfAngle))/sin(halfAngle);
|
||||
xNorm[0]=cos(angleStart);
|
||||
yNorm[0]=sin(angleStart);
|
||||
xNorm[1]=xNorm[0] - a*yNorm[0];
|
||||
yNorm[1]=yNorm[0] + a*xNorm[0];
|
||||
xNorm[3]=cos(angleEnd);
|
||||
yNorm[3]=sin(angleEnd);
|
||||
xNorm[2]=xNorm[3] + a*yNorm[3];
|
||||
yNorm[2]=yNorm[3] - a*xNorm[3];
|
||||
}
|
||||
else
|
||||
for(i=0; i<4; i++)
|
||||
{
|
||||
xNorm[i]=cos(angleStart);
|
||||
yNorm[i]=sin(angleStart);
|
||||
}
|
||||
|
||||
/* Add starting point to path if desired */
|
||||
if(startEntryType)
|
||||
{
|
||||
PATH_ScaleNormalizedPoint(corners, xNorm[0], yNorm[0], &point);
|
||||
if(!PATH_AddEntry(pPath, &point, startEntryType))
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Add remaining control points */
|
||||
for(i=1; i<4; i++)
|
||||
{
|
||||
PATH_ScaleNormalizedPoint(corners, xNorm[i], yNorm[i], &point);
|
||||
if(!PATH_AddEntry(pPath, &point, PT_BEZIERTO))
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1041,172 +1379,6 @@ BOOL PATH_PolyPolyline( DC *dc, const POINT* pts, const DWORD* counts,
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
* Internal functions
|
||||
*/
|
||||
|
||||
/* PATH_CheckCorners
|
||||
*
|
||||
* Helper function for PATH_RoundRect() and PATH_Rectangle()
|
||||
*/
|
||||
static BOOL PATH_CheckCorners(DC *dc, POINT corners[], INT x1, INT y1, INT x2, INT y2)
|
||||
{
|
||||
INT temp;
|
||||
|
||||
/* Convert points to device coordinates */
|
||||
corners[0].x=x1;
|
||||
corners[0].y=y1;
|
||||
corners[1].x=x2;
|
||||
corners[1].y=y2;
|
||||
if(!LPtoDP(dc->hSelf, corners, 2))
|
||||
return FALSE;
|
||||
|
||||
/* Make sure first corner is top left and second corner is bottom right */
|
||||
if(corners[0].x>corners[1].x)
|
||||
{
|
||||
temp=corners[0].x;
|
||||
corners[0].x=corners[1].x;
|
||||
corners[1].x=temp;
|
||||
}
|
||||
if(corners[0].y>corners[1].y)
|
||||
{
|
||||
temp=corners[0].y;
|
||||
corners[0].y=corners[1].y;
|
||||
corners[1].y=temp;
|
||||
}
|
||||
|
||||
/* In GM_COMPATIBLE, don't include bottom and right edges */
|
||||
if(dc->GraphicsMode==GM_COMPATIBLE)
|
||||
{
|
||||
corners[1].x--;
|
||||
corners[1].y--;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_AddFlatBezier
|
||||
*/
|
||||
static BOOL PATH_AddFlatBezier(GdiPath *pPath, POINT *pt, BOOL closed)
|
||||
{
|
||||
POINT *pts;
|
||||
INT no, i;
|
||||
|
||||
pts = GDI_Bezier( pt, 4, &no );
|
||||
if(!pts) return FALSE;
|
||||
|
||||
for(i = 1; i < no; i++)
|
||||
PATH_AddEntry(pPath, &pts[i],
|
||||
(i == no-1 && closed) ? PT_LINETO | PT_CLOSEFIGURE : PT_LINETO);
|
||||
HeapFree( GetProcessHeap(), 0, pts );
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_FlattenPath
|
||||
*
|
||||
* Replaces Beziers with line segments
|
||||
*
|
||||
*/
|
||||
static BOOL PATH_FlattenPath(GdiPath *pPath)
|
||||
{
|
||||
GdiPath newPath;
|
||||
INT srcpt;
|
||||
|
||||
memset(&newPath, 0, sizeof(newPath));
|
||||
newPath.state = PATH_Open;
|
||||
for(srcpt = 0; srcpt < pPath->numEntriesUsed; srcpt++) {
|
||||
switch(pPath->pFlags[srcpt] & ~PT_CLOSEFIGURE) {
|
||||
case PT_MOVETO:
|
||||
case PT_LINETO:
|
||||
PATH_AddEntry(&newPath, &pPath->pPoints[srcpt],
|
||||
pPath->pFlags[srcpt]);
|
||||
break;
|
||||
case PT_BEZIERTO:
|
||||
PATH_AddFlatBezier(&newPath, &pPath->pPoints[srcpt-1],
|
||||
pPath->pFlags[srcpt+2] & PT_CLOSEFIGURE);
|
||||
srcpt += 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
newPath.state = PATH_Closed;
|
||||
PATH_AssignGdiPath(pPath, &newPath);
|
||||
PATH_DestroyGdiPath(&newPath);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_PathToRegion
|
||||
*
|
||||
* Creates a region from the specified path using the specified polygon
|
||||
* filling mode. The path is left unchanged. A handle to the region that
|
||||
* was created is stored in *pHrgn. If successful, TRUE is returned; if an
|
||||
* error occurs, SetLastError is called with the appropriate value and
|
||||
* FALSE is returned.
|
||||
*/
|
||||
static BOOL PATH_PathToRegion(GdiPath *pPath, INT nPolyFillMode,
|
||||
HRGN *pHrgn)
|
||||
{
|
||||
int numStrokes, iStroke, i;
|
||||
INT *pNumPointsInStroke;
|
||||
HRGN hrgn;
|
||||
|
||||
assert(pPath!=NULL);
|
||||
assert(pHrgn!=NULL);
|
||||
|
||||
PATH_FlattenPath(pPath);
|
||||
|
||||
/* FIXME: What happens when number of points is zero? */
|
||||
|
||||
/* First pass: Find out how many strokes there are in the path */
|
||||
/* FIXME: We could eliminate this with some bookkeeping in GdiPath */
|
||||
numStrokes=0;
|
||||
for(i=0; i<pPath->numEntriesUsed; i++)
|
||||
if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
|
||||
numStrokes++;
|
||||
|
||||
/* Allocate memory for number-of-points-in-stroke array */
|
||||
pNumPointsInStroke=HeapAlloc( GetProcessHeap(), 0, sizeof(int) * numStrokes );
|
||||
if(!pNumPointsInStroke)
|
||||
{
|
||||
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Second pass: remember number of points in each polygon */
|
||||
iStroke=-1; /* Will get incremented to 0 at beginning of first stroke */
|
||||
for(i=0; i<pPath->numEntriesUsed; i++)
|
||||
{
|
||||
/* Is this the beginning of a new stroke? */
|
||||
if((pPath->pFlags[i] & ~PT_CLOSEFIGURE) == PT_MOVETO)
|
||||
{
|
||||
iStroke++;
|
||||
pNumPointsInStroke[iStroke]=0;
|
||||
}
|
||||
|
||||
pNumPointsInStroke[iStroke]++;
|
||||
}
|
||||
|
||||
/* Create a region from the strokes */
|
||||
hrgn=CreatePolyPolygonRgn(pPath->pPoints, pNumPointsInStroke,
|
||||
numStrokes, nPolyFillMode);
|
||||
|
||||
/* Free memory for number-of-points-in-stroke array */
|
||||
HeapFree( GetProcessHeap(), 0, pNumPointsInStroke );
|
||||
|
||||
if(hrgn==NULL)
|
||||
{
|
||||
SetLastError(ERROR_NOT_ENOUGH_MEMORY);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Success! */
|
||||
*pHrgn=hrgn;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static inline INT int_from_fixed(FIXED f)
|
||||
{
|
||||
return (f.fract >= 0x8000) ? (f.value + 1) : f.value;
|
||||
}
|
||||
|
||||
/**********************************************************************
|
||||
* PATH_BezierTo
|
||||
|
@ -1393,210 +1565,6 @@ BOOL PATH_ExtTextOut(DC *dc, INT x, INT y, UINT flags, const RECT *lprc,
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_EmptyPath
|
||||
*
|
||||
* Removes all entries from the path and sets the path state to PATH_Null.
|
||||
*/
|
||||
static void PATH_EmptyPath(GdiPath *pPath)
|
||||
{
|
||||
assert(pPath!=NULL);
|
||||
|
||||
pPath->state=PATH_Null;
|
||||
pPath->numEntriesUsed=0;
|
||||
}
|
||||
|
||||
/* PATH_AddEntry
|
||||
*
|
||||
* Adds an entry to the path. For "flags", pass either PT_MOVETO, PT_LINETO
|
||||
* or PT_BEZIERTO, optionally ORed with PT_CLOSEFIGURE. Returns TRUE if
|
||||
* successful, FALSE otherwise (e.g. if not enough memory was available).
|
||||
*/
|
||||
static BOOL PATH_AddEntry(GdiPath *pPath, const POINT *pPoint, BYTE flags)
|
||||
{
|
||||
assert(pPath!=NULL);
|
||||
|
||||
/* FIXME: If newStroke is true, perhaps we want to check that we're
|
||||
* getting a PT_MOVETO
|
||||
*/
|
||||
TRACE("(%d,%d) - %d\n", pPoint->x, pPoint->y, flags);
|
||||
|
||||
/* Check that path is open */
|
||||
if(pPath->state!=PATH_Open)
|
||||
return FALSE;
|
||||
|
||||
/* Reserve enough memory for an extra path entry */
|
||||
if(!PATH_ReserveEntries(pPath, pPath->numEntriesUsed+1))
|
||||
return FALSE;
|
||||
|
||||
/* Store information in path entry */
|
||||
pPath->pPoints[pPath->numEntriesUsed]=*pPoint;
|
||||
pPath->pFlags[pPath->numEntriesUsed]=flags;
|
||||
|
||||
/* If this is PT_CLOSEFIGURE, we have to start a new stroke next time */
|
||||
if((flags & PT_CLOSEFIGURE) == PT_CLOSEFIGURE)
|
||||
pPath->newStroke=TRUE;
|
||||
|
||||
/* Increment entry count */
|
||||
pPath->numEntriesUsed++;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_ReserveEntries
|
||||
*
|
||||
* Ensures that at least "numEntries" entries (for points and flags) have
|
||||
* been allocated; allocates larger arrays and copies the existing entries
|
||||
* to those arrays, if necessary. Returns TRUE if successful, else FALSE.
|
||||
*/
|
||||
static BOOL PATH_ReserveEntries(GdiPath *pPath, INT numEntries)
|
||||
{
|
||||
INT numEntriesToAllocate;
|
||||
POINT *pPointsNew;
|
||||
BYTE *pFlagsNew;
|
||||
|
||||
assert(pPath!=NULL);
|
||||
assert(numEntries>=0);
|
||||
|
||||
/* Do we have to allocate more memory? */
|
||||
if(numEntries > pPath->numEntriesAllocated)
|
||||
{
|
||||
/* Find number of entries to allocate. We let the size of the array
|
||||
* grow exponentially, since that will guarantee linear time
|
||||
* complexity. */
|
||||
if(pPath->numEntriesAllocated)
|
||||
{
|
||||
numEntriesToAllocate=pPath->numEntriesAllocated;
|
||||
while(numEntriesToAllocate<numEntries)
|
||||
numEntriesToAllocate=numEntriesToAllocate*GROW_FACTOR_NUMER/
|
||||
GROW_FACTOR_DENOM;
|
||||
}
|
||||
else
|
||||
numEntriesToAllocate=numEntries;
|
||||
|
||||
/* Allocate new arrays */
|
||||
pPointsNew=HeapAlloc( GetProcessHeap(), 0, numEntriesToAllocate * sizeof(POINT) );
|
||||
if(!pPointsNew)
|
||||
return FALSE;
|
||||
pFlagsNew=HeapAlloc( GetProcessHeap(), 0, numEntriesToAllocate * sizeof(BYTE) );
|
||||
if(!pFlagsNew)
|
||||
{
|
||||
HeapFree( GetProcessHeap(), 0, pPointsNew );
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Copy old arrays to new arrays and discard old arrays */
|
||||
if(pPath->pPoints)
|
||||
{
|
||||
assert(pPath->pFlags);
|
||||
|
||||
memcpy(pPointsNew, pPath->pPoints,
|
||||
sizeof(POINT)*pPath->numEntriesUsed);
|
||||
memcpy(pFlagsNew, pPath->pFlags,
|
||||
sizeof(BYTE)*pPath->numEntriesUsed);
|
||||
|
||||
HeapFree( GetProcessHeap(), 0, pPath->pPoints );
|
||||
HeapFree( GetProcessHeap(), 0, pPath->pFlags );
|
||||
}
|
||||
pPath->pPoints=pPointsNew;
|
||||
pPath->pFlags=pFlagsNew;
|
||||
pPath->numEntriesAllocated=numEntriesToAllocate;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_DoArcPart
|
||||
*
|
||||
* Creates a Bezier spline that corresponds to part of an arc and appends the
|
||||
* corresponding points to the path. The start and end angles are passed in
|
||||
* "angleStart" and "angleEnd"; these angles should span a quarter circle
|
||||
* at most. If "startEntryType" is non-zero, an entry of that type for the first
|
||||
* control point is added to the path; otherwise, it is assumed that the current
|
||||
* position is equal to the first control point.
|
||||
*/
|
||||
static BOOL PATH_DoArcPart(GdiPath *pPath, FLOAT_POINT corners[],
|
||||
double angleStart, double angleEnd, BYTE startEntryType)
|
||||
{
|
||||
double halfAngle, a;
|
||||
double xNorm[4], yNorm[4];
|
||||
POINT point;
|
||||
int i;
|
||||
|
||||
assert(fabs(angleEnd-angleStart)<=M_PI_2);
|
||||
|
||||
/* FIXME: Is there an easier way of computing this? */
|
||||
|
||||
/* Compute control points */
|
||||
halfAngle=(angleEnd-angleStart)/2.0;
|
||||
if(fabs(halfAngle)>1e-8)
|
||||
{
|
||||
a=4.0/3.0*(1-cos(halfAngle))/sin(halfAngle);
|
||||
xNorm[0]=cos(angleStart);
|
||||
yNorm[0]=sin(angleStart);
|
||||
xNorm[1]=xNorm[0] - a*yNorm[0];
|
||||
yNorm[1]=yNorm[0] + a*xNorm[0];
|
||||
xNorm[3]=cos(angleEnd);
|
||||
yNorm[3]=sin(angleEnd);
|
||||
xNorm[2]=xNorm[3] + a*yNorm[3];
|
||||
yNorm[2]=yNorm[3] - a*xNorm[3];
|
||||
}
|
||||
else
|
||||
for(i=0; i<4; i++)
|
||||
{
|
||||
xNorm[i]=cos(angleStart);
|
||||
yNorm[i]=sin(angleStart);
|
||||
}
|
||||
|
||||
/* Add starting point to path if desired */
|
||||
if(startEntryType)
|
||||
{
|
||||
PATH_ScaleNormalizedPoint(corners, xNorm[0], yNorm[0], &point);
|
||||
if(!PATH_AddEntry(pPath, &point, startEntryType))
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Add remaining control points */
|
||||
for(i=1; i<4; i++)
|
||||
{
|
||||
PATH_ScaleNormalizedPoint(corners, xNorm[i], yNorm[i], &point);
|
||||
if(!PATH_AddEntry(pPath, &point, PT_BEZIERTO))
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/* PATH_ScaleNormalizedPoint
|
||||
*
|
||||
* Scales a normalized point (x, y) with respect to the box whose corners are
|
||||
* passed in "corners". The point is stored in "*pPoint". The normalized
|
||||
* coordinates (-1.0, -1.0) correspond to corners[0], the coordinates
|
||||
* (1.0, 1.0) correspond to corners[1].
|
||||
*/
|
||||
static void PATH_ScaleNormalizedPoint(FLOAT_POINT corners[], double x,
|
||||
double y, POINT *pPoint)
|
||||
{
|
||||
pPoint->x=GDI_ROUND( (double)corners[0].x +
|
||||
(double)(corners[1].x-corners[0].x)*0.5*(x+1.0) );
|
||||
pPoint->y=GDI_ROUND( (double)corners[0].y +
|
||||
(double)(corners[1].y-corners[0].y)*0.5*(y+1.0) );
|
||||
}
|
||||
|
||||
/* PATH_NormalizePoint
|
||||
*
|
||||
* Normalizes a point with respect to the box whose corners are passed in
|
||||
* "corners". The normalized coordinates are stored in "*pX" and "*pY".
|
||||
*/
|
||||
static void PATH_NormalizePoint(FLOAT_POINT corners[],
|
||||
const FLOAT_POINT *pPoint,
|
||||
double *pX, double *pY)
|
||||
{
|
||||
*pX=(double)(pPoint->x-corners[0].x)/(double)(corners[1].x-corners[0].x) *
|
||||
2.0 - 1.0;
|
||||
*pY=(double)(pPoint->y-corners[0].y)/(double)(corners[1].y-corners[0].y) *
|
||||
2.0 - 1.0;
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************
|
||||
* FlattenPath [GDI32.@]
|
||||
|
|
Loading…
Reference in New Issue