user32: Implement WindowFromPhysicalPoint.
physical<->logical is an identity mapping in other functions and also >win8, so make it consistent with those. Signed-off-by: Jinoh Kang <jinoh.kang.kr@gmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -51,5 +51,5 @@
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@ stub SoundSentry
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@ stdcall UnhookWindowsHookEx(long) user32.UnhookWindowsHookEx
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@ stdcall UpdateLayeredWindow(long long ptr ptr long ptr long ptr long) user32.UpdateLayeredWindow
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@ stub WindowFromPhysicalPoint
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@ stdcall WindowFromPhysicalPoint(int64) user32.WindowFromPhysicalPoint
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@ stdcall WindowFromPoint(int64) user32.WindowFromPoint
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@ -51,5 +51,5 @@
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@ stub SoundSentry
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@ stdcall UnhookWindowsHookEx(long) user32.UnhookWindowsHookEx
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@ stdcall UpdateLayeredWindow(long long ptr ptr long ptr long ptr long) user32.UpdateLayeredWindow
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@ stub WindowFromPhysicalPoint
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@ stdcall WindowFromPhysicalPoint(int64) user32.WindowFromPhysicalPoint
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@ stdcall WindowFromPoint(int64) user32.WindowFromPoint
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@ -4506,6 +4506,14 @@ BOOL WINAPI SetPhysicalCursorPos( INT x, INT y )
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return SetCursorPos( x, y );
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}
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/***********************************************************************
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* WindowFromPhysicalPoint (USER32.@)
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*/
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HWND WINAPI WindowFromPhysicalPoint( POINT pt )
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{
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return WindowFromPoint( pt );
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}
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/***********************************************************************
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* LogicalToPhysicalPoint (USER32.@)
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*/
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@ -820,6 +820,7 @@
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# @ stub WinOldAppHackoMatic
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@ stdcall WindowFromDC(long)
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@ stdcall WindowFromPoint(int64)
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@ stdcall WindowFromPhysicalPoint(int64)
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# @ stub YieldTask
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# @ stub _SetProcessDefaultLayout
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@ stdcall keybd_event(long long long long)
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