winex11: Use the motion event time to decide when to update the cursor.

This commit is contained in:
Alexandre Julliard 2011-11-09 14:53:34 +01:00
parent 098b11e995
commit ef292465be
1 changed files with 4 additions and 4 deletions

View File

@ -548,10 +548,10 @@ static void send_mouse_input( HWND hwnd, Window window, unsigned int state, INPU
if (!clip_hwnd) return;
if (thread_data->clip_window != window) return;
if (InterlockedExchangePointer( (void **)&cursor_window, clip_hwnd ) != clip_hwnd ||
GetTickCount() - last_cursor_change > 100)
input->u.mi.time - last_cursor_change > 100)
{
sync_window_cursor( window );
last_cursor_change = GetTickCount();
last_cursor_change = input->u.mi.time;
}
input->u.mi.dx += clip_rect.left;
input->u.mi.dy += clip_rect.top;
@ -578,10 +578,10 @@ static void send_mouse_input( HWND hwnd, Window window, unsigned int state, INPU
MapWindowPoints( hwnd, 0, &pt, 1 );
if (InterlockedExchangePointer( (void **)&cursor_window, hwnd ) != hwnd ||
GetTickCount() - last_cursor_change > 100)
input->u.mi.time - last_cursor_change > 100)
{
sync_window_cursor( data->whole_window );
last_cursor_change = GetTickCount();
last_cursor_change = input->u.mi.time;
}
if (hwnd != GetDesktopWindow())