quartz/vmr9: Create textures with D3DUSAGE_DYNAMIC.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2508,7 +2508,7 @@ static void test_allocate_surface_helper(void)
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ok(hr == D3D_OK, "Got hr %#x.\n", hr);
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ok(desc.Format == info.Format, "Got format %#x.\n", desc.Format);
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ok(desc.Type == D3DRTYPE_SURFACE, "Got type %u.\n", desc.Type);
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todo_wine ok(desc.Usage == D3DUSAGE_DYNAMIC, "Got usage %#x.\n", desc.Usage);
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ok(desc.Usage == D3DUSAGE_DYNAMIC, "Got usage %#x.\n", desc.Usage);
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ok(desc.Pool == D3DPOOL_DEFAULT, "Got pool %u.\n", desc.Pool);
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ok(desc.MultiSampleType == D3DMULTISAMPLE_NONE, "Got multisample type %u.\n", desc.MultiSampleType);
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ok(!desc.MultiSampleQuality, "Got multisample quality %u.\n", desc.MultiSampleQuality);
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@ -2138,7 +2138,7 @@ static HRESULT WINAPI VMR9SurfaceAllocatorNotify_AllocateSurfaceHelper(IVMRSurfa
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{
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IDirect3DTexture9 *texture;
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hr = IDirect3DDevice9_CreateTexture(This->allocator_d3d9_dev, allocinfo->dwWidth, allocinfo->dwHeight, 1, 0,
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hr = IDirect3DDevice9_CreateTexture(This->allocator_d3d9_dev, allocinfo->dwWidth, allocinfo->dwHeight, 1, D3DUSAGE_DYNAMIC,
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allocinfo->Format, allocinfo->Pool, &texture, NULL);
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if (FAILED(hr))
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break;
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