dwrite: Implement GetFontCollection.
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383854defa
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@ -167,6 +167,8 @@ struct dwrite_fontfamily {
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UINT32 font_count;
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UINT32 alloc;
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IDWriteFontCollection* collection;
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WCHAR *familyname;
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};
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@ -836,6 +838,8 @@ static ULONG WINAPI dwritefontfamily_Release(IDWriteFontFamily *iface)
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int i;
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heap_free(This->familyname);
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if (This->collection)
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IDWriteFontCollection_Release(This->collection);
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for (i = 0; i < This->font_count; i++)
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_free_font_data(This->fonts[i]);
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heap_free(This->fonts);
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@ -848,8 +852,15 @@ static ULONG WINAPI dwritefontfamily_Release(IDWriteFontFamily *iface)
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static HRESULT WINAPI dwritefontfamily_GetFontCollection(IDWriteFontFamily *iface, IDWriteFontCollection **collection)
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{
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struct dwrite_fontfamily *This = impl_from_IDWriteFontFamily(iface);
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FIXME("(%p)->(%p): stub\n", This, collection);
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return E_NOTIMPL;
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TRACE("(%p)->(%p)\n", This, collection);
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if (This->collection)
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{
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IDWriteFontCollection_AddRef(This->collection);
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*collection = This->collection;
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return S_OK;
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}
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else
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return E_NOTIMPL;
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}
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static UINT32 WINAPI dwritefontfamily_GetFontCount(IDWriteFontFamily *iface)
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@ -1130,6 +1141,7 @@ static HRESULT create_fontfamily(const WCHAR *familyname, IDWriteFontFamily **fa
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This->font_count = 0;
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This->alloc = 2;
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This->fonts = heap_alloc(sizeof(*This->fonts) * 2);
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This->collection = NULL;
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This->familyname = heap_strdupW(familyname);
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*family = &This->IDWriteFontFamily_iface;
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