wined3d: Validate ps 1.x sampler indices in shader_get_registers_used().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1271,6 +1271,12 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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{
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unsigned int reg_idx = ins.dst[i].reg.idx[0].offset;
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if (reg_idx >= ARRAY_SIZE(reg_maps->resource_info))
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{
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WARN("Invalid 1.x sampler index %u.\n", reg_idx);
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continue;
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}
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TRACE("Setting fake 2D resource for 1.x pixelshader.\n");
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reg_maps->resource_info[reg_idx].type = WINED3D_SHADER_RESOURCE_TEXTURE_2D;
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reg_maps->resource_info[reg_idx].data_type = WINED3D_DATA_FLOAT;
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