wined3d: Properly report shader comment sizes.
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4064efdc27
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@ -467,10 +467,11 @@ static HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct
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{
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struct wined3d_shader_instruction ins;
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const char *comment;
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UINT comment_size;
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UINT param_size;
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/* Skip comments. */
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fe->shader_read_comment(&ptr, &comment);
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fe->shader_read_comment(&ptr, &comment, &comment_size);
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if (comment) continue;
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/* Fetch opcode. */
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@ -1115,10 +1116,11 @@ void shader_generate_main(IWineD3DBaseShader *iface, struct wined3d_shader_buffe
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while (!fe->shader_is_end(fe_data, &ptr))
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{
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const char *comment;
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UINT comment_size;
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UINT param_size;
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/* Skip comment tokens. */
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fe->shader_read_comment(&ptr, &comment);
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fe->shader_read_comment(&ptr, &comment, &comment_size);
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if (comment) continue;
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/* Read opcode. */
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@ -1222,10 +1224,11 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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{
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struct wined3d_shader_instruction ins;
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const char *comment;
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UINT comment_size;
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UINT param_size;
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/* comment */
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fe->shader_read_comment(&ptr, &comment);
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fe->shader_read_comment(&ptr, &comment, &comment_size);
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if (comment)
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{
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TRACE("//%s\n", comment);
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@ -641,9 +641,10 @@ static void shader_sm1_read_semantic(const DWORD **ptr, struct wined3d_shader_se
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shader_parse_dst_param(dst_token, NULL, &semantic->reg);
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}
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static void shader_sm1_read_comment(const DWORD **ptr, const char **comment)
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static void shader_sm1_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
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{
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DWORD token = **ptr;
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UINT size;
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if ((token & WINED3DSI_OPCODE_MASK) != WINED3D_SM1_OP_COMMENT)
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{
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@ -651,8 +652,10 @@ static void shader_sm1_read_comment(const DWORD **ptr, const char **comment)
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return;
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}
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size = (token & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
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*comment = (const char *)++(*ptr);
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*ptr += (token & WINED3DSI_COMMENTSIZE_MASK) >> WINED3DSI_COMMENTSIZE_SHIFT;
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*comment_size = size * sizeof(DWORD);
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*ptr += size;
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}
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static BOOL shader_sm1_is_end(void *data, const DWORD **ptr)
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@ -406,9 +406,9 @@ static void shader_sm4_read_semantic(const DWORD **ptr, struct wined3d_shader_se
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FIXME("ptr %p, semantic %p stub!\n", ptr, semantic);
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}
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static void shader_sm4_read_comment(const DWORD **ptr, const char **comment)
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static void shader_sm4_read_comment(const DWORD **ptr, const char **comment, UINT *comment_size)
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{
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FIXME("ptr %p, comment %p stub!\n", ptr, comment);
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FIXME("ptr %p, comment %p, comment_size %p stub!\n", ptr, comment, comment_size);
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*comment = NULL;
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}
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@ -625,7 +625,7 @@ struct wined3d_shader_frontend
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void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
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struct wined3d_shader_src_param *dst_rel_addr);
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void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
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void (*shader_read_comment)(const DWORD **ptr, const char **comment);
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void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
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BOOL (*shader_is_end)(void *data, const DWORD **ptr);
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};
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