wined3d: We don't offer index/vertex buffer caps. Neither do Windows drivers (at least Nvidia, Ati and Intel).

This commit is contained in:
Roderick Colenbrander 2008-03-21 20:50:26 +00:00 committed by Alexandre Julliard
parent 3674c77341
commit eef51ed4ca
1 changed files with 5 additions and 1 deletions

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@ -2523,7 +2523,11 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
/* Do nothing, continue with checking the format below */
break;
}
}
} else if((RType == WINED3DRTYPE_INDEXBUFFER) || (RType == WINED3DRTYPE_VERTEXBUFFER)){
/* For instance vertexbuffer/indexbuffer aren't supported yet because no Windows drivers seem to offer it */
TRACE_(d3d_caps)("Unhandled resource type D3DRTYPE_INDEXBUFFER / D3DRTYPE_VERTEXBUFFER\n");
return WINED3DERR_NOTAVAILABLE;
}
/* This format is nothing special and it is supported perfectly.
* However, ati and nvidia driver on windows do not mark this format as