d3d9: Handle stateblocks in d3d9_device_SetStreamSourceFreq().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3689,7 +3689,9 @@ static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
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TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq);
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wined3d_mutex_lock();
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hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
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hr = wined3d_stateblock_set_stream_source_freq(device->update_state, stream_idx, freq);
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if (SUCCEEDED(hr) && !device->recording)
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hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq);
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wined3d_mutex_unlock();
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return hr;
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