winemine: Reorder some functions to avoid forward declarations.
This commit is contained in:
parent
165650d89b
commit
eec04aeb62
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@ -36,240 +36,25 @@ static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMI
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static const char* registry_key = "Software\\Microsoft\\WinMine";
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int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdline, int cmdshow )
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void CheckLevel( BOARD *p_board )
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{
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MSG msg;
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WNDCLASS wc;
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HWND hWnd;
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HACCEL haccel;
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char appname[20];
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if( p_board->rows < BEGINNER_ROWS )
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p_board->rows = BEGINNER_ROWS;
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LoadString( hInst, IDS_APPNAME, appname, sizeof(appname));
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if( p_board->rows > MAX_ROWS )
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p_board->rows = MAX_ROWS;
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wc.style = 0;
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wc.lpfnWndProc = MainProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = hInst;
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wc.hIcon = LoadIcon( hInst, "WINEMINE" );
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wc.hCursor = LoadCursor( 0, IDI_APPLICATION );
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wc.hbrBackground = (HBRUSH) GetStockObject( BLACK_BRUSH );
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wc.lpszMenuName = "MENU_WINEMINE";
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wc.lpszClassName = appname;
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if( p_board->cols < BEGINNER_COLS )
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p_board->cols = BEGINNER_COLS;
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if (!RegisterClass(&wc)) ExitProcess(1);
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hWnd = CreateWindow( appname, appname,
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wnd_style,
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CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
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0, 0, hInst, NULL );
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if( p_board->cols > MAX_COLS )
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p_board->cols = MAX_COLS;
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if (!hWnd) ExitProcess(1);
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if( p_board->mines < BEGINNER_MINES )
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p_board->mines = BEGINNER_MINES;
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ShowWindow( hWnd, cmdshow );
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UpdateWindow( hWnd );
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haccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDA_WINEMINE) );
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SetTimer( hWnd, ID_TIMER, 1000, NULL );
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while( GetMessage(&msg, 0, 0, 0) ) {
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if (!TranslateAccelerator( hWnd, haccel, &msg ))
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TranslateMessage( &msg );
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DispatchMessage( &msg );
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}
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return msg.wParam;
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}
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LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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HDC hdc;
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PAINTSTRUCT ps;
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HMENU hMenu;
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static BOARD board;
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switch( msg ) {
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case WM_CREATE:
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board.hInst = ((LPCREATESTRUCT) lParam)->hInstance;
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board.hWnd = hWnd;
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InitBoard( &board );
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CreateBoard( &board );
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return 0;
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case WM_PAINT:
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{
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HDC hMemDC;
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WINE_TRACE("WM_PAINT\n");
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hdc = BeginPaint( hWnd, &ps );
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hMemDC = CreateCompatibleDC( hdc );
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DrawBoard( hdc, hMemDC, &ps, &board );
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DeleteDC( hMemDC );
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EndPaint( hWnd, &ps );
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return 0;
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}
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case WM_MOVE:
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WINE_TRACE("WM_MOVE\n");
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board.pos.x = (short)LOWORD(lParam);
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board.pos.y = (short)HIWORD(lParam);
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return 0;
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case WM_DESTROY:
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SaveBoard( &board );
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DestroyBoard( &board );
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PostQuitMessage( 0 );
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return 0;
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case WM_TIMER:
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if( board.status == PLAYING ) {
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board.time++;
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RedrawWindow( hWnd, &board.timer_rect, 0,
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RDW_INVALIDATE | RDW_UPDATENOW );
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}
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return 0;
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case WM_LBUTTONDOWN:
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WINE_TRACE("WM_LBUTTONDOWN\n");
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if( wParam & MK_RBUTTON )
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msg = WM_MBUTTONDOWN;
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TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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SetCapture( hWnd );
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return 0;
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case WM_LBUTTONUP:
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WINE_TRACE("WM_LBUTTONUP\n");
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if( wParam & MK_RBUTTON )
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msg = WM_MBUTTONUP;
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TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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ReleaseCapture();
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return 0;
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case WM_RBUTTONDOWN:
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WINE_TRACE("WM_RBUTTONDOWN\n");
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if( wParam & MK_LBUTTON ) {
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board.press.x = 0;
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board.press.y = 0;
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msg = WM_MBUTTONDOWN;
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}
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TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
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case WM_RBUTTONUP:
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WINE_TRACE("WM_RBUTTONUP\n");
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if( wParam & MK_LBUTTON )
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msg = WM_MBUTTONUP;
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TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
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case WM_MBUTTONDOWN:
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WINE_TRACE("WM_MBUTTONDOWN\n");
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TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
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case WM_MBUTTONUP:
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WINE_TRACE("WM_MBUTTONUP\n");
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TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
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case WM_MOUSEMOVE:
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{
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if( wParam & MK_MBUTTON ) {
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msg = WM_MBUTTONDOWN;
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}
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else if( wParam & MK_LBUTTON ) {
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msg = WM_LBUTTONDOWN;
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}
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else {
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return 0;
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}
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TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
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return 0;
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}
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case WM_COMMAND:
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switch(LOWORD(wParam)) {
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case IDM_NEW:
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CreateBoard( &board );
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return 0;
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case IDM_MARKQ:
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hMenu = GetMenu( hWnd );
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board.IsMarkQ = !board.IsMarkQ;
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if( board.IsMarkQ )
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CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
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else
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CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
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return 0;
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case IDM_BEGINNER:
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SetDifficulty( &board, BEGINNER );
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CreateBoard( &board );
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return 0;
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case IDM_ADVANCED:
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SetDifficulty( &board, ADVANCED );
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CreateBoard( &board );
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return 0;
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case IDM_EXPERT:
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SetDifficulty( &board, EXPERT );
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CreateBoard( &board );
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return 0;
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case IDM_CUSTOM:
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SetDifficulty( &board, CUSTOM );
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CreateBoard( &board );
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return 0;
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case IDM_EXIT:
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SendMessage( hWnd, WM_CLOSE, 0, 0);
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return 0;
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case IDM_TIMES:
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DialogBoxParam( board.hInst, "DLG_TIMES", hWnd,
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TimesDlgProc, (LPARAM) &board);
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return 0;
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case IDM_ABOUT:
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{
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WCHAR appname[256], other[256];
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LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
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LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
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ShellAboutW( hWnd, appname, other,
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LoadImageA( board.hInst, "WINEMINE", IMAGE_ICON, 48, 48, LR_SHARED ));
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return 0;
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}
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default:
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WINE_TRACE("Unknown WM_COMMAND command message received\n");
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break;
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}
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}
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return( DefWindowProc( hWnd, msg, wParam, lParam ));
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}
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void InitBoard( BOARD *p_board )
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{
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HMENU hMenu;
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p_board->hMinesBMP = LoadBitmap( p_board->hInst, "mines");
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p_board->hFacesBMP = LoadBitmap( p_board->hInst, "faces");
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p_board->hLedsBMP = LoadBitmap( p_board->hInst, "leds");
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LoadBoard( p_board );
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hMenu = GetMenu( p_board->hWnd );
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CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
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MF_CHECKED );
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if( p_board->IsMarkQ )
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CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
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else
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CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
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CheckLevel( p_board );
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if( p_board->mines > p_board->cols * p_board->rows - 2 )
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p_board->mines = p_board->cols * p_board->rows - 2;
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}
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void LoadBoard( BOARD *p_board )
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@ -341,6 +126,26 @@ void LoadBoard( BOARD *p_board )
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RegCloseKey( hkey );
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}
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void InitBoard( BOARD *p_board )
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{
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HMENU hMenu;
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p_board->hMinesBMP = LoadBitmap( p_board->hInst, "mines");
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p_board->hFacesBMP = LoadBitmap( p_board->hInst, "faces");
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p_board->hLedsBMP = LoadBitmap( p_board->hInst, "leds");
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LoadBoard( p_board );
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hMenu = GetMenu( p_board->hWnd );
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CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
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MF_CHECKED );
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if( p_board->IsMarkQ )
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CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
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else
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CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
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CheckLevel( p_board );
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}
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void SaveBoard( BOARD *p_board )
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{
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HKEY hkey;
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@ -525,27 +330,6 @@ void CreateBoard( BOARD *p_board )
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}
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void CheckLevel( BOARD *p_board )
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{
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if( p_board->rows < BEGINNER_ROWS )
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p_board->rows = BEGINNER_ROWS;
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if( p_board->rows > MAX_ROWS )
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p_board->rows = MAX_ROWS;
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if( p_board->cols < BEGINNER_COLS )
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p_board->cols = BEGINNER_COLS;
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if( p_board->cols > MAX_COLS )
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p_board->cols = MAX_COLS;
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if( p_board->mines < BEGINNER_MINES )
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p_board->mines = BEGINNER_MINES;
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if( p_board->mines > p_board->cols * p_board->rows - 2 )
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p_board->mines = p_board->cols * p_board->rows - 2;
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}
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/* Randomly places mines everywhere except the selected box. */
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void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
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{
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@ -588,20 +372,6 @@ void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
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}
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}
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void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
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{
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HGDIOBJ hOldObj;
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unsigned col, row;
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hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
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for( row = 1; row <= p_board->rows; row++ ) {
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for( col = 1; col <= p_board->cols; col++ ) {
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DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
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}
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}
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SelectObject( hMemDC, hOldObj );
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}
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void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
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{
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MINEBMP_OFFSET offset = BOX_BMP;
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@ -679,6 +449,20 @@ void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row,
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hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
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}
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void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
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{
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HGDIOBJ hOldObj;
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unsigned col, row;
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hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
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for( row = 1; row <= p_board->rows; row++ ) {
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for( col = 1; col <= p_board->cols; col++ ) {
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DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
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}
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}
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SelectObject( hMemDC, hOldObj );
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}
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void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
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{
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HGDIOBJ hOldObj;
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@ -761,56 +545,154 @@ void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
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}
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void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
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void AddFlag( BOARD *p_board, unsigned col, unsigned row )
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{
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POINT pt;
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unsigned col,row;
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if( p_board->box[col][row].FlagType != COMPLETE ) {
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switch( p_board->box[col][row].FlagType ) {
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case FLAG:
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if( p_board->IsMarkQ )
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p_board->box[col][row].FlagType = QUESTION;
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else
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p_board->box[col][row].FlagType = NORMAL;
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p_board->num_flags--;
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break;
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pt.x = x;
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pt.y = y;
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case QUESTION:
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p_board->box[col][row].FlagType = NORMAL;
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break;
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if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
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&& p_board->status != WON )
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TestMines( p_board, pt, msg );
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else {
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UnpressBoxes( p_board,
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p_board->press.x,
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p_board->press.y );
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p_board->press.x = 0;
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p_board->press.y = 0;
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}
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if( p_board->boxes_left == 0 ) {
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p_board->status = WON;
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if (p_board->num_flags < p_board->mines) {
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for( row = 1; row <= p_board->rows; row++ ) {
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for( col = 1; col <= p_board->cols; col++ ) {
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if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
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p_board->box[col][row].FlagType = FLAG;
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}
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}
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p_board->num_flags = p_board->mines;
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RedrawWindow( p_board->hWnd, NULL, 0,
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RDW_INVALIDATE | RDW_UPDATENOW );
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}
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if( p_board->difficulty != CUSTOM &&
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p_board->time < p_board->best_time[p_board->difficulty] ) {
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p_board->best_time[p_board->difficulty] = p_board->time;
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DialogBoxParam( p_board->hInst, "DLG_CONGRATS", hWnd,
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CongratsDlgProc, (LPARAM) p_board);
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DialogBoxParam( p_board->hInst, "DLG_TIMES", hWnd,
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TimesDlgProc, (LPARAM) p_board);
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default:
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p_board->box[col][row].FlagType = FLAG;
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p_board->num_flags++;
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}
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}
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TestFace( p_board, pt, msg );
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}
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void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
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{
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HDC hdc;
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HGDIOBJ hOldObj;
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HDC hMemDC;
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hdc = GetDC( p_board->hWnd );
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hMemDC = CreateCompatibleDC( hdc );
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hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
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DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
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SelectObject( hMemDC, hOldObj );
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DeleteDC( hMemDC );
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ReleaseDC( p_board->hWnd, hdc );
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}
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void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
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{
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int i, j;
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for( i = -1; i <= 1; i++ )
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for( j = -1; j <= 1; j++ ) {
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UnpressBox( p_board, col + i, row + j );
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}
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}
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void PressBox( BOARD *p_board, unsigned col, unsigned row )
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{
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HDC hdc;
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HGDIOBJ hOldObj;
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HDC hMemDC;
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hdc = GetDC( p_board->hWnd );
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hMemDC = CreateCompatibleDC( hdc );
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hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
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DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
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SelectObject( hMemDC, hOldObj );
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DeleteDC( hMemDC );
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ReleaseDC( p_board->hWnd, hdc );
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}
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|
||||
|
||||
void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
p_board->box[col + i][row + j].IsPressed = TRUE;
|
||||
PressBox( p_board, col + i, row + j );
|
||||
}
|
||||
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
|
||||
UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
|
||||
}
|
||||
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
p_board->box[col + i][row + j].IsPressed = FALSE;
|
||||
PressBox( p_board, col + i, row + j );
|
||||
}
|
||||
|
||||
p_board->press.x = col;
|
||||
p_board->press.y = row;
|
||||
}
|
||||
|
||||
|
||||
void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
|
||||
{
|
||||
int i, j;
|
||||
|
||||
if( p_board->box[col][row].FlagType != COMPLETE &&
|
||||
p_board->box[col][row].FlagType != FLAG &&
|
||||
col > 0 && col < p_board->cols + 1 &&
|
||||
row > 0 && row < p_board->rows + 1 ) {
|
||||
p_board->box[col][row].FlagType = COMPLETE;
|
||||
|
||||
if( p_board->box[col][row].IsMine ) {
|
||||
p_board->face_bmp = DEAD_BMP;
|
||||
p_board->status = GAMEOVER;
|
||||
}
|
||||
else if( p_board->status != GAMEOVER )
|
||||
p_board->boxes_left--;
|
||||
|
||||
if( p_board->box[col][row].NumMines == 0 )
|
||||
{
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ )
|
||||
CompleteBox( p_board, col + i, row + j );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
|
||||
{
|
||||
unsigned numFlags = 0;
|
||||
int i, j;
|
||||
|
||||
if( p_board->box[col][row].FlagType == COMPLETE ) {
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
if( p_board->box[col+i][row+j].FlagType == FLAG )
|
||||
numFlags++;
|
||||
}
|
||||
|
||||
if( numFlags == p_board->box[col][row].NumMines ) {
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
if( p_board->box[col+i][row+j].FlagType != FLAG )
|
||||
CompleteBox( p_board, col+i, row+j );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void TestMines( BOARD *p_board, POINT pt, int msg )
|
||||
{
|
||||
BOOL draw = TRUE;
|
||||
|
@ -901,149 +783,269 @@ void TestFace( BOARD *p_board, POINT pt, int msg )
|
|||
}
|
||||
|
||||
|
||||
void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
|
||||
void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
|
||||
{
|
||||
int i, j;
|
||||
POINT pt;
|
||||
unsigned col,row;
|
||||
|
||||
if( p_board->box[col][row].FlagType != COMPLETE &&
|
||||
p_board->box[col][row].FlagType != FLAG &&
|
||||
col > 0 && col < p_board->cols + 1 &&
|
||||
row > 0 && row < p_board->rows + 1 ) {
|
||||
p_board->box[col][row].FlagType = COMPLETE;
|
||||
pt.x = x;
|
||||
pt.y = y;
|
||||
|
||||
if( p_board->box[col][row].IsMine ) {
|
||||
p_board->face_bmp = DEAD_BMP;
|
||||
p_board->status = GAMEOVER;
|
||||
if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
|
||||
&& p_board->status != WON )
|
||||
TestMines( p_board, pt, msg );
|
||||
else {
|
||||
UnpressBoxes( p_board,
|
||||
p_board->press.x,
|
||||
p_board->press.y );
|
||||
p_board->press.x = 0;
|
||||
p_board->press.y = 0;
|
||||
}
|
||||
|
||||
if( p_board->boxes_left == 0 ) {
|
||||
p_board->status = WON;
|
||||
|
||||
if (p_board->num_flags < p_board->mines) {
|
||||
for( row = 1; row <= p_board->rows; row++ ) {
|
||||
for( col = 1; col <= p_board->cols; col++ ) {
|
||||
if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
|
||||
p_board->box[col][row].FlagType = FLAG;
|
||||
}
|
||||
}
|
||||
|
||||
p_board->num_flags = p_board->mines;
|
||||
|
||||
RedrawWindow( p_board->hWnd, NULL, 0,
|
||||
RDW_INVALIDATE | RDW_UPDATENOW );
|
||||
}
|
||||
else if( p_board->status != GAMEOVER )
|
||||
p_board->boxes_left--;
|
||||
|
||||
if( p_board->box[col][row].NumMines == 0 )
|
||||
{
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ )
|
||||
CompleteBox( p_board, col + i, row + j );
|
||||
if( p_board->difficulty != CUSTOM &&
|
||||
p_board->time < p_board->best_time[p_board->difficulty] ) {
|
||||
p_board->best_time[p_board->difficulty] = p_board->time;
|
||||
|
||||
DialogBoxParam( p_board->hInst, "DLG_CONGRATS", hWnd,
|
||||
CongratsDlgProc, (LPARAM) p_board);
|
||||
|
||||
DialogBoxParam( p_board->hInst, "DLG_TIMES", hWnd,
|
||||
TimesDlgProc, (LPARAM) p_board);
|
||||
}
|
||||
}
|
||||
TestFace( p_board, pt, msg );
|
||||
}
|
||||
|
||||
|
||||
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
|
||||
{
|
||||
unsigned numFlags = 0;
|
||||
int i, j;
|
||||
|
||||
if( p_board->box[col][row].FlagType == COMPLETE ) {
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
if( p_board->box[col+i][row+j].FlagType == FLAG )
|
||||
numFlags++;
|
||||
}
|
||||
|
||||
if( numFlags == p_board->box[col][row].NumMines ) {
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
if( p_board->box[col+i][row+j].FlagType != FLAG )
|
||||
CompleteBox( p_board, col+i, row+j );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AddFlag( BOARD *p_board, unsigned col, unsigned row )
|
||||
{
|
||||
if( p_board->box[col][row].FlagType != COMPLETE ) {
|
||||
switch( p_board->box[col][row].FlagType ) {
|
||||
case FLAG:
|
||||
if( p_board->IsMarkQ )
|
||||
p_board->box[col][row].FlagType = QUESTION;
|
||||
else
|
||||
p_board->box[col][row].FlagType = NORMAL;
|
||||
p_board->num_flags--;
|
||||
break;
|
||||
|
||||
case QUESTION:
|
||||
p_board->box[col][row].FlagType = NORMAL;
|
||||
break;
|
||||
|
||||
default:
|
||||
p_board->box[col][row].FlagType = FLAG;
|
||||
p_board->num_flags++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void PressBox( BOARD *p_board, unsigned col, unsigned row )
|
||||
LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
HDC hdc;
|
||||
HGDIOBJ hOldObj;
|
||||
HDC hMemDC;
|
||||
PAINTSTRUCT ps;
|
||||
HMENU hMenu;
|
||||
static BOARD board;
|
||||
|
||||
hdc = GetDC( p_board->hWnd );
|
||||
hMemDC = CreateCompatibleDC( hdc );
|
||||
hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
|
||||
switch( msg ) {
|
||||
case WM_CREATE:
|
||||
board.hInst = ((LPCREATESTRUCT) lParam)->hInstance;
|
||||
board.hWnd = hWnd;
|
||||
InitBoard( &board );
|
||||
CreateBoard( &board );
|
||||
return 0;
|
||||
|
||||
DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
|
||||
case WM_PAINT:
|
||||
{
|
||||
HDC hMemDC;
|
||||
|
||||
SelectObject( hMemDC, hOldObj );
|
||||
DeleteDC( hMemDC );
|
||||
ReleaseDC( p_board->hWnd, hdc );
|
||||
}
|
||||
WINE_TRACE("WM_PAINT\n");
|
||||
hdc = BeginPaint( hWnd, &ps );
|
||||
hMemDC = CreateCompatibleDC( hdc );
|
||||
|
||||
DrawBoard( hdc, hMemDC, &ps, &board );
|
||||
|
||||
void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
|
||||
{
|
||||
int i, j;
|
||||
DeleteDC( hMemDC );
|
||||
EndPaint( hWnd, &ps );
|
||||
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
p_board->box[col + i][row + j].IsPressed = TRUE;
|
||||
PressBox( p_board, col + i, row + j );
|
||||
}
|
||||
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
|
||||
UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
|
||||
}
|
||||
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
p_board->box[col + i][row + j].IsPressed = FALSE;
|
||||
PressBox( p_board, col + i, row + j );
|
||||
}
|
||||
|
||||
p_board->press.x = col;
|
||||
p_board->press.y = row;
|
||||
}
|
||||
|
||||
|
||||
void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
|
||||
{
|
||||
HDC hdc;
|
||||
HGDIOBJ hOldObj;
|
||||
HDC hMemDC;
|
||||
|
||||
hdc = GetDC( p_board->hWnd );
|
||||
hMemDC = CreateCompatibleDC( hdc );
|
||||
hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
|
||||
|
||||
DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
|
||||
|
||||
SelectObject( hMemDC, hOldObj );
|
||||
DeleteDC( hMemDC );
|
||||
ReleaseDC( p_board->hWnd, hdc );
|
||||
}
|
||||
|
||||
|
||||
void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for( i = -1; i <= 1; i++ )
|
||||
for( j = -1; j <= 1; j++ ) {
|
||||
UnpressBox( p_board, col + i, row + j );
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_MOVE:
|
||||
WINE_TRACE("WM_MOVE\n");
|
||||
board.pos.x = (short)LOWORD(lParam);
|
||||
board.pos.y = (short)HIWORD(lParam);
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
SaveBoard( &board );
|
||||
DestroyBoard( &board );
|
||||
PostQuitMessage( 0 );
|
||||
return 0;
|
||||
|
||||
case WM_TIMER:
|
||||
if( board.status == PLAYING ) {
|
||||
board.time++;
|
||||
RedrawWindow( hWnd, &board.timer_rect, 0,
|
||||
RDW_INVALIDATE | RDW_UPDATENOW );
|
||||
}
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONDOWN:
|
||||
WINE_TRACE("WM_LBUTTONDOWN\n");
|
||||
if( wParam & MK_RBUTTON )
|
||||
msg = WM_MBUTTONDOWN;
|
||||
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
||||
SetCapture( hWnd );
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
WINE_TRACE("WM_LBUTTONUP\n");
|
||||
if( wParam & MK_RBUTTON )
|
||||
msg = WM_MBUTTONUP;
|
||||
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
||||
ReleaseCapture();
|
||||
return 0;
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
WINE_TRACE("WM_RBUTTONDOWN\n");
|
||||
if( wParam & MK_LBUTTON ) {
|
||||
board.press.x = 0;
|
||||
board.press.y = 0;
|
||||
msg = WM_MBUTTONDOWN;
|
||||
}
|
||||
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
||||
return 0;
|
||||
|
||||
case WM_RBUTTONUP:
|
||||
WINE_TRACE("WM_RBUTTONUP\n");
|
||||
if( wParam & MK_LBUTTON )
|
||||
msg = WM_MBUTTONUP;
|
||||
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
||||
return 0;
|
||||
|
||||
case WM_MBUTTONDOWN:
|
||||
WINE_TRACE("WM_MBUTTONDOWN\n");
|
||||
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
||||
return 0;
|
||||
|
||||
case WM_MBUTTONUP:
|
||||
WINE_TRACE("WM_MBUTTONUP\n");
|
||||
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
||||
return 0;
|
||||
|
||||
case WM_MOUSEMOVE:
|
||||
{
|
||||
if( wParam & MK_MBUTTON ) {
|
||||
msg = WM_MBUTTONDOWN;
|
||||
}
|
||||
else if( wParam & MK_LBUTTON ) {
|
||||
msg = WM_LBUTTONDOWN;
|
||||
}
|
||||
else {
|
||||
return 0;
|
||||
}
|
||||
|
||||
TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_COMMAND:
|
||||
switch(LOWORD(wParam)) {
|
||||
case IDM_NEW:
|
||||
CreateBoard( &board );
|
||||
return 0;
|
||||
|
||||
case IDM_MARKQ:
|
||||
hMenu = GetMenu( hWnd );
|
||||
board.IsMarkQ = !board.IsMarkQ;
|
||||
if( board.IsMarkQ )
|
||||
CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
|
||||
else
|
||||
CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
|
||||
return 0;
|
||||
|
||||
case IDM_BEGINNER:
|
||||
SetDifficulty( &board, BEGINNER );
|
||||
CreateBoard( &board );
|
||||
return 0;
|
||||
|
||||
case IDM_ADVANCED:
|
||||
SetDifficulty( &board, ADVANCED );
|
||||
CreateBoard( &board );
|
||||
return 0;
|
||||
|
||||
case IDM_EXPERT:
|
||||
SetDifficulty( &board, EXPERT );
|
||||
CreateBoard( &board );
|
||||
return 0;
|
||||
|
||||
case IDM_CUSTOM:
|
||||
SetDifficulty( &board, CUSTOM );
|
||||
CreateBoard( &board );
|
||||
return 0;
|
||||
|
||||
case IDM_EXIT:
|
||||
SendMessage( hWnd, WM_CLOSE, 0, 0);
|
||||
return 0;
|
||||
|
||||
case IDM_TIMES:
|
||||
DialogBoxParam( board.hInst, "DLG_TIMES", hWnd,
|
||||
TimesDlgProc, (LPARAM) &board);
|
||||
return 0;
|
||||
|
||||
case IDM_ABOUT:
|
||||
{
|
||||
WCHAR appname[256], other[256];
|
||||
LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) );
|
||||
LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) );
|
||||
ShellAboutW( hWnd, appname, other,
|
||||
LoadImageA( board.hInst, "WINEMINE", IMAGE_ICON, 48, 48, LR_SHARED ));
|
||||
return 0;
|
||||
}
|
||||
default:
|
||||
WINE_TRACE("Unknown WM_COMMAND command message received\n");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return( DefWindowProc( hWnd, msg, wParam, lParam ));
|
||||
}
|
||||
|
||||
int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR cmdline, int cmdshow )
|
||||
{
|
||||
MSG msg;
|
||||
WNDCLASS wc;
|
||||
HWND hWnd;
|
||||
HACCEL haccel;
|
||||
char appname[20];
|
||||
|
||||
LoadString( hInst, IDS_APPNAME, appname, sizeof(appname));
|
||||
|
||||
wc.style = 0;
|
||||
wc.lpfnWndProc = MainProc;
|
||||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInst;
|
||||
wc.hIcon = LoadIcon( hInst, "WINEMINE" );
|
||||
wc.hCursor = LoadCursor( 0, IDI_APPLICATION );
|
||||
wc.hbrBackground = (HBRUSH) GetStockObject( BLACK_BRUSH );
|
||||
wc.lpszMenuName = "MENU_WINEMINE";
|
||||
wc.lpszClassName = appname;
|
||||
|
||||
if (!RegisterClass(&wc)) ExitProcess(1);
|
||||
hWnd = CreateWindow( appname, appname,
|
||||
wnd_style,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
|
||||
0, 0, hInst, NULL );
|
||||
|
||||
if (!hWnd) ExitProcess(1);
|
||||
|
||||
ShowWindow( hWnd, cmdshow );
|
||||
UpdateWindow( hWnd );
|
||||
|
||||
haccel = LoadAccelerators( hInst, MAKEINTRESOURCE(IDA_WINEMINE) );
|
||||
SetTimer( hWnd, ID_TIMER, 1000, NULL );
|
||||
|
||||
while( GetMessage(&msg, 0, 0, 0) ) {
|
||||
if (!TranslateAccelerator( hWnd, haccel, &msg ))
|
||||
TranslateMessage( &msg );
|
||||
|
||||
DispatchMessage( &msg );
|
||||
}
|
||||
return msg.wParam;
|
||||
}
|
||||
|
|
|
@ -120,58 +120,8 @@ typedef struct tagBOARD
|
|||
|
||||
} BOARD;
|
||||
|
||||
void ExitApp( int error );
|
||||
|
||||
void InitBoard( BOARD *p_board );
|
||||
|
||||
void LoadBoard( BOARD *p_board );
|
||||
|
||||
void SaveBoard( BOARD *p_board );
|
||||
|
||||
void DestroyBoard( BOARD *p_board );
|
||||
|
||||
void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty );
|
||||
|
||||
void CheckLevel( BOARD *p_board );
|
||||
|
||||
void CreateBoard( BOARD *p_board );
|
||||
|
||||
void PlaceMines ( BOARD *p_board, int selected_col, int selected_row );
|
||||
|
||||
void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg );
|
||||
|
||||
void TestMines( BOARD *p_board, POINT pt, int msg );
|
||||
|
||||
void TestFace( BOARD *p_board, POINT pt, int msg );
|
||||
|
||||
void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board );
|
||||
|
||||
void DrawMines( HDC hdc, HDC hMemDC, BOARD *p_board );
|
||||
|
||||
void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed );
|
||||
|
||||
void AddFlag( BOARD *p_board, unsigned col, unsigned row );
|
||||
|
||||
void CompleteBox( BOARD *p_board, unsigned col, unsigned row );
|
||||
|
||||
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row );
|
||||
|
||||
void PressBox( BOARD *p_board, unsigned col, unsigned row );
|
||||
|
||||
void PressBoxes( BOARD *p_board, unsigned col, unsigned row );
|
||||
|
||||
void UnpressBox( BOARD *p_board, unsigned col, unsigned row );
|
||||
|
||||
void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row );
|
||||
|
||||
void UpdateTimer( BOARD *p_board );
|
||||
|
||||
void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y);
|
||||
|
||||
void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board );
|
||||
|
||||
LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
INT_PTR CALLBACK CustomDlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
||||
|
||||
INT_PTR CALLBACK CongratsDlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam );
|
||||
|
|
Loading…
Reference in New Issue