winebus.sys: Implement PID device control for SDL devices.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
4961876804
commit
eeb97fa605
|
@ -47,10 +47,11 @@
|
|||
#include "ddk/wdm.h"
|
||||
#include "ddk/hidtypes.h"
|
||||
#include "ddk/hidsdi.h"
|
||||
#include "wine/debug.h"
|
||||
#include "wine/unicode.h"
|
||||
#include "hidusage.h"
|
||||
|
||||
#include "wine/debug.h"
|
||||
#include "wine/hid.h"
|
||||
|
||||
#include "unix_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(plugplay);
|
||||
|
@ -95,12 +96,15 @@ MAKE_FUNCPTR(SDL_HapticClose);
|
|||
MAKE_FUNCPTR(SDL_HapticDestroyEffect);
|
||||
MAKE_FUNCPTR(SDL_HapticNewEffect);
|
||||
MAKE_FUNCPTR(SDL_HapticOpenFromJoystick);
|
||||
MAKE_FUNCPTR(SDL_HapticPause);
|
||||
MAKE_FUNCPTR(SDL_HapticQuery);
|
||||
MAKE_FUNCPTR(SDL_HapticRumbleInit);
|
||||
MAKE_FUNCPTR(SDL_HapticRumblePlay);
|
||||
MAKE_FUNCPTR(SDL_HapticRumbleSupported);
|
||||
MAKE_FUNCPTR(SDL_HapticRunEffect);
|
||||
MAKE_FUNCPTR(SDL_HapticSetGain);
|
||||
MAKE_FUNCPTR(SDL_HapticStopAll);
|
||||
MAKE_FUNCPTR(SDL_HapticUnpause);
|
||||
MAKE_FUNCPTR(SDL_JoystickIsHaptic);
|
||||
MAKE_FUNCPTR(SDL_GameControllerAddMapping);
|
||||
MAKE_FUNCPTR(SDL_RegisterEvents);
|
||||
|
@ -130,6 +134,7 @@ struct sdl_device
|
|||
DWORD effect_support;
|
||||
SDL_Haptic *sdl_haptic;
|
||||
int haptic_effect_id;
|
||||
int effect_ids[256];
|
||||
};
|
||||
|
||||
static inline struct sdl_device *impl_from_unix_device(struct unix_device *iface)
|
||||
|
@ -168,6 +173,8 @@ static void set_hat_value(struct unix_device *iface, int index, int value)
|
|||
|
||||
static BOOL descriptor_add_haptic(struct sdl_device *impl)
|
||||
{
|
||||
USHORT i;
|
||||
|
||||
if (!pSDL_JoystickIsHaptic(impl->sdl_joystick) ||
|
||||
!(impl->sdl_haptic = pSDL_HapticOpenFromJoystick(impl->sdl_joystick)))
|
||||
impl->effect_support = 0;
|
||||
|
@ -197,6 +204,7 @@ static BOOL descriptor_add_haptic(struct sdl_device *impl)
|
|||
}
|
||||
|
||||
impl->haptic_effect_id = -1;
|
||||
for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i) impl->effect_ids[i] = -1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
@ -400,7 +408,38 @@ NTSTATUS sdl_device_haptics_start(struct unix_device *iface, DWORD duration_ms,
|
|||
|
||||
static NTSTATUS sdl_device_physical_device_control(struct unix_device *iface, USAGE control)
|
||||
{
|
||||
FIXME("iface %p, control %#04x stub\n", iface, control);
|
||||
struct sdl_device *impl = impl_from_unix_device(iface);
|
||||
unsigned int i;
|
||||
|
||||
TRACE("iface %p, control %#04x.\n", iface, control);
|
||||
|
||||
switch (control)
|
||||
{
|
||||
case PID_USAGE_DC_ENABLE_ACTUATORS:
|
||||
pSDL_HapticSetGain(impl->sdl_haptic, 100);
|
||||
return STATUS_SUCCESS;
|
||||
case PID_USAGE_DC_DISABLE_ACTUATORS:
|
||||
pSDL_HapticSetGain(impl->sdl_haptic, 0);
|
||||
return STATUS_SUCCESS;
|
||||
case PID_USAGE_DC_STOP_ALL_EFFECTS:
|
||||
pSDL_HapticStopAll(impl->sdl_haptic);
|
||||
return STATUS_SUCCESS;
|
||||
case PID_USAGE_DC_DEVICE_RESET:
|
||||
pSDL_HapticStopAll(impl->sdl_haptic);
|
||||
for (i = 0; i < ARRAY_SIZE(impl->effect_ids); ++i)
|
||||
{
|
||||
if (impl->effect_ids[i] < 0) continue;
|
||||
pSDL_HapticDestroyEffect(impl->sdl_haptic, impl->effect_ids[i]);
|
||||
impl->effect_ids[i] = -1;
|
||||
}
|
||||
return STATUS_SUCCESS;
|
||||
case PID_USAGE_DC_DEVICE_PAUSE:
|
||||
pSDL_HapticPause(impl->sdl_haptic);
|
||||
return STATUS_SUCCESS;
|
||||
case PID_USAGE_DC_DEVICE_CONTINUE:
|
||||
pSDL_HapticUnpause(impl->sdl_haptic);
|
||||
return STATUS_SUCCESS;
|
||||
}
|
||||
|
||||
return STATUS_NOT_SUPPORTED;
|
||||
}
|
||||
|
@ -665,12 +704,15 @@ NTSTATUS sdl_bus_init(void *args)
|
|||
LOAD_FUNCPTR(SDL_HapticDestroyEffect);
|
||||
LOAD_FUNCPTR(SDL_HapticNewEffect);
|
||||
LOAD_FUNCPTR(SDL_HapticOpenFromJoystick);
|
||||
LOAD_FUNCPTR(SDL_HapticPause);
|
||||
LOAD_FUNCPTR(SDL_HapticQuery);
|
||||
LOAD_FUNCPTR(SDL_HapticRumbleInit);
|
||||
LOAD_FUNCPTR(SDL_HapticRumblePlay);
|
||||
LOAD_FUNCPTR(SDL_HapticRumbleSupported);
|
||||
LOAD_FUNCPTR(SDL_HapticRunEffect);
|
||||
LOAD_FUNCPTR(SDL_HapticSetGain);
|
||||
LOAD_FUNCPTR(SDL_HapticStopAll);
|
||||
LOAD_FUNCPTR(SDL_HapticUnpause);
|
||||
LOAD_FUNCPTR(SDL_JoystickIsHaptic);
|
||||
LOAD_FUNCPTR(SDL_GameControllerAddMapping);
|
||||
LOAD_FUNCPTR(SDL_RegisterEvents);
|
||||
|
|
Loading…
Reference in New Issue