d3dcompiler_43/tests: Added error tests to HLSL test suite.

This commit is contained in:
Travis Athougies 2011-01-08 13:14:09 -08:00 committed by Alexandre Julliard
parent 3add55840d
commit ee8b276731
1 changed files with 93 additions and 0 deletions

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@ -556,6 +556,98 @@ static void test_trig(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *quad_geo
} }
} }
static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_geometry,
IDirect3DVertexShader9 *vshader_passthru)
{
static const char *undefined_variable_shader =
"float4 test(float2 pos: TEXCOORD0) : COLOR\n"
"{\n"
" return y;\n"
"}";
static const char *invalid_swizzle_shader =
"float4 test(float2 pos: TEXCOORD0) : COLOR\n"
"{\n"
" float4 x = float4(0, 0, 0, 0);\n"
" x.xzzx = float4(1, 2, 3, 4);\n"
" return x;\n"
"}";
static const char *invalid_conversion_shader =
"float4 test(float2 pos: TEXCOORD0) : COLOR\n"
"{\n"
" float4 x = pos;\n"
" return x;\n"
"}";
static const char *invalid_syntax_shader =
"float4 test(float2 pos, TEXCOORD0) ; COLOR\n"
"{\n"
" pos = float4 x;\n"
" mul(float4(5, 4, 3, 2), mvp) = x;\n"
" return float4;\n"
"}";
static const char *invalid_identifiers_shader =
"float4 563r(float2 45s: TEXCOORD0) : COLOR\n"
"{\n"
" float2 x = 45s;\n"
" return float4(x.x, x.y, 0, 0);\n"
"}";
ID3D10Blob *compiled = NULL, *errors = NULL;
HRESULT hr;
hr = D3DCompile(undefined_variable_shader, strlen(undefined_variable_shader), NULL, NULL, NULL,
"test", "ps_2_0", 0, 0, &compiled, &errors);
ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with undefined variable\n");
ok(errors != NULL, "No errors returned for a shader with undefined variables\n");
ok(compiled == NULL, "A shader blob was returned for a shader with undefined variables\n");
IUnknown_Release(errors);
errors = NULL;
hr = D3DCompile(invalid_swizzle_shader, strlen(invalid_swizzle_shader), NULL, NULL, NULL,
"test","ps_2_0", 0, 0, &compiled, &errors);
ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with an invalid swizzle mask\n");
ok(errors != NULL, "No errors returned for a shader with an invalid swizzle mask\n");
ok(compiled == NULL, "A shader blob was returned for a shader with an invalid swizzle mask\n");
IUnknown_Release(errors);
errors = NULL;
hr = D3DCompile(invalid_conversion_shader, strlen(invalid_conversion_shader), NULL, NULL, NULL,
"test", "ps_2_0", 0, 0, &compiled, &errors);
ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with an invalid type "
"conversion\n");
ok(errors != NULL, "No errors returned for a shader with invalid type conversions\n");
ok(compiled == NULL, "A shader blob was returned for a shader with invalid type conversions\n");
IUnknown_Release(errors);
errors = NULL;
hr = D3DCompile(invalid_syntax_shader, strlen(invalid_syntax_shader), NULL, NULL, NULL, "test",
"ps_2_0", 0, 0, &compiled, &errors);
ok(hr != D3D_OK, "Pixel shader compilation succeeded on shader with blatantly invalid "
"syntax\n");
ok(errors != NULL, "No errors returned for a shader with invalid syntax\n");
ok(compiled == NULL, "A shader blob was returned for a shader with invalid syntax\n");
IUnknown_Release(errors);
errors = NULL;
hr = D3DCompile(invalid_identifiers_shader, strlen(invalid_identifiers_shader), NULL, NULL,
NULL, "test", "ps_2_0", 0, 0, &compiled, &errors);
ok(hr != D3D_OK, "Pixel shader compilation successful on a shader with invalid variable and "
"function names\n");
ok(errors != NULL, "No errors returned for a shader with invalid variable and function "
"names\n");
ok(compiled == NULL, "A shader blob was returend for a shader with invalid variable and "
"function names\n");
IUnknown_Release(errors);
}
START_TEST(hlsl) START_TEST(hlsl)
{ {
D3DCAPS9 caps; D3DCAPS9 caps;
@ -580,6 +672,7 @@ START_TEST(hlsl)
test_conditionals(device, quad_geometry, vshader_passthru); test_conditionals(device, quad_geometry, vshader_passthru);
test_float_vectors(device, quad_geometry, vshader_passthru); test_float_vectors(device, quad_geometry, vshader_passthru);
test_trig(device, quad_geometry, vshader_passthru); test_trig(device, quad_geometry, vshader_passthru);
test_fail(device, quad_geometry, vshader_passthru);
} }
} else skip("no pixel shader support\n"); } else skip("no pixel shader support\n");