diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index 5afe612da21..061ab51d024 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -1320,6 +1320,9 @@ static void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size, { struct wined3d_shader_signature_element *e = &output_signature->elements[i]; + if (priv->shader_version.type == WINED3D_SHADER_TYPE_PIXEL + && _strnicmp(e->semantic_name, "SV_TARGET", -1)) + continue; if (e->register_idx >= ARRAY_SIZE(priv->output_map)) { WARN("Invalid output index %u.\n", e->register_idx);