d3d9: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in texture_init().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-11-09 15:55:07 +03:30 committed by Alexandre Julliard
parent ee02007967
commit ee4c5bb3e3
1 changed files with 0 additions and 3 deletions

View File

@ -1321,9 +1321,6 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
desc.depth = 1;
desc.size = 0;
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
if (is_gdi_compat_wined3dformat(desc.format))
flags |= WINED3D_TEXTURE_CREATE_GET_DC;