From ee396dda28744f0ea5aa1681f45d37f1ca108c50 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 2 Dec 2009 10:41:21 +0100 Subject: [PATCH] d3d10core: Allow a NULL input layout to be set in IASetInputLayout(). --- dlls/d3d10core/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 4898a091aa7..6f9621846dd 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -186,7 +186,7 @@ static void STDMETHODCALLTYPE d3d10_device_IASetInputLayout(ID3D10Device *iface, TRACE("iface %p, input_layout %p\n", iface, input_layout); IWineD3DDevice_SetVertexDeclaration(This->wined3d_device, - ((struct d3d10_input_layout *)input_layout)->wined3d_decl); + input_layout ? ((struct d3d10_input_layout *)input_layout)->wined3d_decl : NULL); } static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *iface,