From ede35244d78e149ed32d4bd449e8102957567a52 Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Thu, 3 May 2018 00:04:00 +0200 Subject: [PATCH] wined3d: Don't add pixel center offset twice. Fixes cf312011c0e1f43123682f7f2e783174fea65425. Signed-off-by: Matteo Bruni Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/wined3d/state.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 87c734685c8..175fd14a0ef 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4091,13 +4091,10 @@ static void viewport_miscpart_cc(struct wined3d_context *context, for (i = 0; i < state->viewport_count; ++i) { - vp[i].x += pixel_center_offset; - vp[i].y += pixel_center_offset; - depth_ranges[i * 2] = vp[i].min_z; depth_ranges[i * 2 + 1] = vp[i].max_z; - viewports[i * 4 ] = vp[i].x + pixel_center_offset; + viewports[i * 4] = vp[i].x + pixel_center_offset; viewports[i * 4 + 1] = vp[i].y + pixel_center_offset; viewports[i * 4 + 2] = vp[i].width; viewports[i * 4 + 3] = vp[i].height;