diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 79046f20dd3..e88085444f8 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2225,8 +2225,6 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_ case WINED3DFMT_R8G8_SNORM: if (gl_info->supported[NV_TEXTURE_SHADER]) break; *convert = CONVERT_V8U8; - *format = GL_BGR; - *type = GL_UNSIGNED_BYTE; *target_bpp = 3; break; @@ -2264,16 +2262,12 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_ case WINED3DFMT_R8G8B8A8_SNORM: if (gl_info->supported[NV_TEXTURE_SHADER]) break; *convert = CONVERT_Q8W8V8U8; - *format = GL_BGRA; - *type = GL_UNSIGNED_BYTE; *target_bpp = 4; break; case WINED3DFMT_R16G16_SNORM: if (gl_info->supported[NV_TEXTURE_SHADER]) break; *convert = CONVERT_V16U16; - *format = GL_BGR; - *type = GL_UNSIGNED_SHORT; *target_bpp = 6; break; @@ -2283,15 +2277,11 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_ * with A4L4 internal, but A8L8 format+type */ *convert = CONVERT_A4L4; - *format = GL_LUMINANCE_ALPHA; - *type = GL_UNSIGNED_BYTE; *target_bpp = 2; break; case WINED3DFMT_R16G16_UNORM: *convert = CONVERT_G16R16; - *format = GL_RGB; - *type = GL_UNSIGNED_SHORT; *target_bpp = 6; break;