d2d1: Implement ID2D1EffectContext_GetDpi().
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -86,7 +86,11 @@ static ULONG STDMETHODCALLTYPE d2d_effect_context_Release(ID2D1EffectContext *if
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static void STDMETHODCALLTYPE d2d_effect_context_GetDpi(ID2D1EffectContext *iface, float *dpi_x, float *dpi_y)
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{
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FIXME("iface %p, dpi_x %p, dpi_y %p stub!\n", iface, dpi_x, dpi_y);
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struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface);
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TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
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ID2D1DeviceContext_GetDpi(&effect_context->device_context->ID2D1DeviceContext_iface, dpi_x, dpi_y);
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}
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static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateEffect(ID2D1EffectContext *iface,
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