d3drm: Thunk IDirect3DRMTexture2::Release to version 3.
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@ -86,14 +86,10 @@ static ULONG WINAPI d3drm_texture2_AddRef(IDirect3DRMTexture2 *iface)
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static ULONG WINAPI d3drm_texture2_Release(IDirect3DRMTexture2 *iface)
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{
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struct d3drm_texture *texture = impl_from_IDirect3DRMTexture2(iface);
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ULONG refcount = InterlockedDecrement(&texture->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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TRACE("iface %p.\n", iface);
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if (!refcount)
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HeapFree(GetProcessHeap(), 0, texture);
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return refcount;
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return IDirect3DRMTexture3_Release(&texture->IDirect3DRMTexture3_iface);
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}
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static HRESULT WINAPI d3drm_texture2_Clone(IDirect3DRMTexture2 *iface,
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