d3dx9: Remove a couple of spurious assignments (LLVM/Clang).
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@ -511,7 +511,6 @@ HRESULT WINAPI D3DXComputeBoundingSphere(CONST D3DXVECTOR3* pfirstposition, DWOR
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temp.y = 0.0f;
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temp.z = 0.0f;
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temp1 = temp;
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d = 0.0f;
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*pradius = 0.0f;
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for(i=0; i<numvertices; i++)
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@ -1375,7 +1374,6 @@ HRESULT WINAPI D3DXCreateCylinder(LPDIRECT3DDEVICE9 device, FLOAT radius1, FLOAT
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vertex = 0;
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face = 0;
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stack = 0;
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delta_radius = radius1 - radius2;
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radius = radius1;
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