d3dx9: Implement ID3DXBaseEffect::GetFloatArray().
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@ -1710,10 +1710,29 @@ static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface,
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
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static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
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{
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{
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
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struct d3dx_parameter *param = is_valid_parameter(This, parameter);
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FIXME("iface %p, parameter %p, f %p, count %u stub\n", This, parameter, f, count);
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TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
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return E_NOTIMPL;
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if (!param) param = get_parameter_by_name(This, NULL, parameter);
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if (f && param && (param->class == D3DXPC_SCALAR
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|| param->class == D3DXPC_VECTOR
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|| param->class == D3DXPC_MATRIX_ROWS
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|| param->class == D3DXPC_MATRIX_COLUMNS))
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{
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UINT i, size = min(count, param->bytes / sizeof(DWORD));
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for (i = 0; i < size; ++i)
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{
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f[i] = get_float(param->type, (DWORD *)param->data + i);
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}
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return D3D_OK;
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}
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WARN("Invalid argument specified\n");
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return D3DERR_INVALIDCALL;
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}
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}
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
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static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect* iface, D3DXHANDLE parameter, CONST D3DXVECTOR4* vector)
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