ddraw: Avoid LPD3DMATERIALHANDLE.

This commit is contained in:
Henri Verbeet 2012-12-13 22:08:57 +01:00 committed by Alexandre Julliard
parent 5ff7ea239c
commit ecdddd6067
1 changed files with 3 additions and 3 deletions

View File

@ -658,7 +658,7 @@ DECLARE_INTERFACE_(IDirect3DViewport,IUnknown)
STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, BOOL *valid) PURE;
STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;
@ -726,7 +726,7 @@ DECLARE_INTERFACE_(IDirect3DViewport2,IDirect3DViewport)
STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, BOOL *valid) PURE;
STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;
@ -802,7 +802,7 @@ DECLARE_INTERFACE_(IDirect3DViewport3,IDirect3DViewport2)
STDMETHOD(TransformVertices)(THIS_ DWORD dwVertexCount, LPD3DTRANSFORMDATA lpData, DWORD dwFlags, LPDWORD lpOffScreen) PURE;
STDMETHOD(LightElements)(THIS_ DWORD dwElementCount, LPD3DLIGHTDATA lpData) PURE;
STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE hMat) PURE;
STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE lphMat, LPBOOL lpValid) PURE;
STDMETHOD(GetBackground)(THIS_ D3DMATERIALHANDLE *material, BOOL *valid) PURE;
STDMETHOD(SetBackgroundDepth)(THIS_ IDirectDrawSurface *surface) PURE;
STDMETHOD(GetBackgroundDepth)(THIS_ IDirectDrawSurface **surface, BOOL *valid) PURE;
STDMETHOD(Clear)(THIS_ DWORD dwCount, LPD3DRECT lpRects, DWORD dwFlags) PURE;