wined3d: Add R32G32B32A32_SINT vertex format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
e3c5c7d03d
commit
ecd305708a
|
@ -369,6 +369,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] =
|
|||
{WINED3DFMT_R32G32_SINT, WINED3D_FFP_EMIT_INVALID, 2, GL_INT, GL_FALSE},
|
||||
{WINED3DFMT_R32G32B32_UINT, WINED3D_FFP_EMIT_INVALID, 3, GL_UNSIGNED_INT, GL_FALSE},
|
||||
{WINED3DFMT_R32G32B32A32_UINT, WINED3D_FFP_EMIT_INVALID, 4, GL_UNSIGNED_INT, GL_FALSE},
|
||||
{WINED3DFMT_R32G32B32A32_SINT, WINED3D_FFP_EMIT_INVALID, 4, GL_INT, GL_FALSE},
|
||||
};
|
||||
|
||||
struct wined3d_format_texture_info
|
||||
|
|
Loading…
Reference in New Issue