d3d11: Add ID3D11ClassLinkage interface stub.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -315,6 +315,18 @@ struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *i
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HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
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void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
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/* ID3D11ClassLinkage */
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struct d3d11_class_linkage
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{
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ID3D11ClassLinkage ID3D11ClassLinkage_iface;
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LONG refcount;
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struct wined3d_private_store private_store;
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};
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HRESULT d3d11_class_linkage_create(struct d3d_device *device,
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struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
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/* ID3D11BlendState, ID3D10BlendState1 */
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struct d3d_blend_state
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{
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@ -2241,9 +2241,18 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateComputeShader(ID3D11Device *
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateClassLinkage(ID3D11Device *iface,
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ID3D11ClassLinkage **class_linkage)
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{
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FIXME("iface %p, class_linkage %p stub!\n", iface, class_linkage);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d11_class_linkage *object;
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HRESULT hr;
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return E_NOTIMPL;
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TRACE("iface %p, class_linkage %p.\n", iface, class_linkage);
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if (FAILED(hr = d3d11_class_linkage_create(device, &object)))
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return hr;
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*class_linkage = &object->ID3D11ClassLinkage_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device *iface,
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@ -1507,3 +1507,145 @@ struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *i
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return impl_from_ID3D10PixelShader(iface);
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}
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/* ID3D11ClassLinkage methods */
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static inline struct d3d11_class_linkage *impl_from_ID3D11ClassLinkage(ID3D11ClassLinkage *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d11_class_linkage, ID3D11ClassLinkage_iface);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_QueryInterface(ID3D11ClassLinkage *iface,
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REFIID riid, void **object)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11ClassLinkage)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11ClassLinkage_AddRef(*object = iface);
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *iface)
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{
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struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
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ULONG refcount = InterlockedIncrement(&class_linkage->refcount);
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TRACE("%p increasing refcount to %u.\n", class_linkage, refcount);
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *iface)
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{
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struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
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ULONG refcount = InterlockedDecrement(&class_linkage->refcount);
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TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount);
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if (!refcount)
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{
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wined3d_private_store_cleanup(&class_linkage->private_store);
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HeapFree(GetProcessHeap(), 0, class_linkage);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *iface,
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ID3D11Device **device)
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{
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FIXME("iface %p, device %p stub!\n", iface, device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&class_linkage->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateData(ID3D11ClassLinkage *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&class_linkage->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateDataInterface(ID3D11ClassLinkage *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&class_linkage->private_store, guid, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetClassInstance(ID3D11ClassLinkage *iface,
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const char *instance_name, UINT instance_index, ID3D11ClassInstance **class_instance)
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{
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FIXME("iface %p, instance_name %s, instance_index %u, class_instance %p stub!\n",
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iface, debugstr_a(instance_name), instance_index, class_instance);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_CreateClassInstance(ID3D11ClassLinkage *iface,
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const char *type_name, UINT cb_offset, UINT cb_vector_offset, UINT texture_offset,
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UINT sampler_offset, ID3D11ClassInstance **class_instance)
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{
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FIXME("iface %p, type_name %s, cb_offset %u, cb_vector_offset %u, texture_offset %u, "
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"sampler_offset %u, class_instance %p stub!\n",
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iface, debugstr_a(type_name), cb_offset, cb_vector_offset, texture_offset,
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sampler_offset, class_instance);
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return E_NOTIMPL;
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}
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static const struct ID3D11ClassLinkageVtbl d3d11_class_linkage_vtbl =
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{
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/* IUnknown methods */
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d3d11_class_linkage_QueryInterface,
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d3d11_class_linkage_AddRef,
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d3d11_class_linkage_Release,
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/* ID3D11DeviceChild methods */
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d3d11_class_linkage_GetDevice,
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d3d11_class_linkage_GetPrivateData,
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d3d11_class_linkage_SetPrivateData,
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d3d11_class_linkage_SetPrivateDataInterface,
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/* ID3D11ClassLinkage methods */
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d3d11_class_linkage_GetClassInstance,
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d3d11_class_linkage_CreateClassInstance,
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};
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HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage)
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{
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struct d3d11_class_linkage *object;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl;
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object->refcount = 1;
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wined3d_private_store_init(&object->private_store);
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TRACE("Created class linkage %p.\n", object);
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*class_linkage = object;
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return S_OK;
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}
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