d3d11/tests: Simplify test_cb_relative_addressing() a bit.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-02-11 18:21:06 +01:00 committed by Alexandre Julliard
parent 4a6cf99a63
commit ecacc39f09
1 changed files with 0 additions and 8 deletions

View File

@ -14816,10 +14816,6 @@ static void test_cb_relative_addressing(void)
ID3D11Device *device; ID3D11Device *device;
HRESULT hr; HRESULT hr;
static const D3D11_INPUT_ELEMENT_DESC layout_desc[] =
{
{"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
};
static const DWORD vs_code[] = static const DWORD vs_code[] =
{ {
#if 0 #if 0
@ -14932,10 +14928,6 @@ float4 main(const ps_in v) : SV_TARGET
device = test_context.device; device = test_context.device;
context = test_context.immediate_context; context = test_context.immediate_context;
hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &test_context.input_layout);
ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr);
colors_cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(colors), &colors); colors_cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(colors), &colors);
index_cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(index), NULL); index_cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(index), NULL);