wined3d: Add support for ARB_provoking_vertex.
This is just EXT_provoking_vertex promoted to ARB.
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@ -1362,7 +1362,11 @@ struct wined3d_context *CreateContext(IWineD3DDeviceImpl *This, IWineD3DSurfaceI
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checkGLcall("glTexEnvi(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)");
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}
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if (GL_SUPPORT(EXT_PROVOKING_VERTEX))
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if (GL_SUPPORT(ARB_PROVOKING_VERTEX))
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{
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GL_EXTCALL(glProvokingVertex(GL_FIRST_VERTEX_CONVENTION));
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}
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else if (GL_SUPPORT(EXT_PROVOKING_VERTEX))
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{
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GL_EXTCALL(glProvokingVertexEXT(GL_FIRST_VERTEX_CONVENTION_EXT));
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}
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@ -72,6 +72,7 @@ static const struct {
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{"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
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{"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
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{"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
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{"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
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{"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
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{"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
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{"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
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@ -1884,6 +1884,17 @@ typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target,
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#endif
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typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
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typedef void (WINE_GLAPI * PGLFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
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/* GL_ARB_provoking_vertex */
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#ifndef GL_ARB_provoking_vertex
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#define GL_ARB_provoking_vertex 1
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#define GL_FIRST_VERTEX_CONVENTION 0x8e4d
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#define GL_LAST_VERTEX_CONVENTION 0x8e4e
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#define GL_PROVOKING_VERTEX 0x8e4f
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#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
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#endif
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typedef void (WINE_GLAPI * PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
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/* GL_ARB_vertex_blend */
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#ifndef GL_ARB_vertex_blend
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#define GL_ARB_vertex_blend 1
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@ -3549,6 +3560,7 @@ typedef enum _GL_SupportedExt {
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ARB_MULTITEXTURE,
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ARB_OCCLUSION_QUERY,
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ARB_POINT_PARAMETERS,
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ARB_PROVOKING_VERTEX,
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ARB_PIXEL_BUFFER_OBJECT,
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ARB_POINT_SPRITE,
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ARB_TEXTURE_COMPRESSION,
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@ -3714,6 +3726,8 @@ typedef enum _GL_SupportedExt {
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/* GL_ARB_point_parameters */ \
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USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, ARB_POINT_PARAMETERS, NULL )\
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USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL )\
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/* GL_ARB_provoking_vertex */ \
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USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, glProvokingVertex, ARB_PROVOKING_VERTEX, NULL)\
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/* GL_ARB_texture_compression */ \
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USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION,NULL )\
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USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION,NULL )\
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