wined3d: Implement instancing for join phases.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-20 13:46:00 +02:00 committed by Alexandre Julliard
parent 90c6071d7d
commit ec46c5beab
2 changed files with 8 additions and 10 deletions

View File

@ -3056,6 +3056,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register *
break; break;
case WINED3DSPR_FORKINSTID: case WINED3DSPR_FORKINSTID:
case WINED3DSPR_JOININSTID:
sprintf(register_name, "phase_instance_id"); sprintf(register_name, "phase_instance_id");
break; break;
@ -3212,6 +3213,7 @@ static void shader_glsl_add_src_param_ext(const struct wined3d_shader_instructio
break; break;
case WINED3DSPR_FORKINSTID: case WINED3DSPR_FORKINSTID:
case WINED3DSPR_GSINSTID: case WINED3DSPR_GSINSTID:
case WINED3DSPR_JOININSTID:
case WINED3DSPR_LOCALTHREADID: case WINED3DSPR_LOCALTHREADID:
case WINED3DSPR_LOCALTHREADINDEX: case WINED3DSPR_LOCALTHREADINDEX:
case WINED3DSPR_OUTPOINTID: case WINED3DSPR_OUTPOINTID:
@ -7510,11 +7512,9 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con
for (i = 0; i < hs->phases.join_count; ++i) for (i = 0; i < hs->phases.join_count; ++i)
{ {
phase = &hs->phases.join[i]; if (FAILED(shader_glsl_generate_shader_phase(shader, buffer, reg_maps, &priv_ctx,
shader_addline(buffer, "void hs_join_phase%u()\n{\n", i); &hs->phases.join[i], "join", i)))
if (FAILED(shader_generate_code(shader, buffer, reg_maps, &priv_ctx, phase->start, phase->end)))
return 0; return 0;
shader_addline(buffer, "}\n");
} }
shader_addline(buffer, "void main()\n{\n"); shader_addline(buffer, "void main()\n{\n");
@ -7524,10 +7524,7 @@ static GLuint shader_glsl_generate_hull_shader(const struct wined3d_context *con
for (i = 0; i < hs->phases.fork_count; ++i) for (i = 0; i < hs->phases.fork_count; ++i)
shader_glsl_generate_shader_phase_invocation(buffer, &hs->phases.fork[i], "fork", i); shader_glsl_generate_shader_phase_invocation(buffer, &hs->phases.fork[i], "fork", i);
for (i = 0; i < hs->phases.join_count; ++i) for (i = 0; i < hs->phases.join_count; ++i)
{ shader_glsl_generate_shader_phase_invocation(buffer, &hs->phases.join[i], "join", i);
phase = &hs->phases.join[i];
shader_addline(buffer, "hs_join_phase%u();\n", i);
}
shader_addline(buffer, "}\n"); shader_addline(buffer, "}\n");
shader_id = GL_EXTCALL(glCreateShader(GL_TESS_CONTROL_SHADER)); shader_id = GL_EXTCALL(glCreateShader(GL_TESS_CONTROL_SHADER));
@ -10522,7 +10519,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop, /* WINED3DSIH_DCL_GLOBAL_FLAGS */ shader_glsl_nop,
/* WINED3DSIH_DCL_GS_INSTANCES */ shader_glsl_nop, /* WINED3DSIH_DCL_GS_INSTANCES */ shader_glsl_nop,
/* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ shader_glsl_nop, /* WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT */ shader_glsl_nop,
/* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ NULL, /* WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT */ shader_glsl_nop,
/* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ shader_glsl_nop, /* WINED3DSIH_DCL_HS_MAX_TESSFACTOR */ shader_glsl_nop,
/* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop, /* WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER */ shader_glsl_nop,
/* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop, /* WINED3DSIH_DCL_INDEX_RANGE */ shader_glsl_nop,

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@ -1088,7 +1088,8 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
FIXME("Invalid instruction %#x for shader type %#x.\n", FIXME("Invalid instruction %#x for shader type %#x.\n",
ins.handler_idx, shader_version.type); ins.handler_idx, shader_version.type);
} }
else if (ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT) else if (ins.handler_idx == WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
|| ins.handler_idx == WINED3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT)
{ {
if (phase) if (phase)
phase->instance_count = ins.declaration.count; phase->instance_count = ins.declaration.count;