wined3d: Get rid of WINED3DCAPS typedef.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-06-13 12:23:59 +02:00 committed by Alexandre Julliard
parent f9a66eb40d
commit ec42ed4e18
12 changed files with 22 additions and 22 deletions

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@ -3411,7 +3411,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CheckFeatureSupport(ID3D11Device2
void *feature_support_data, UINT feature_support_data_size) void *feature_support_data, UINT feature_support_data_size)
{ {
struct d3d_device *device = impl_from_ID3D11Device2(iface); struct d3d_device *device = impl_from_ID3D11Device2(iface);
WINED3DCAPS wined3d_caps; struct wined3d_caps wined3d_caps;
HRESULT hr; HRESULT hr;
TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n", TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",

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@ -42,7 +42,7 @@
/* CreateVertexShader can return > 0xFFFF */ /* CreateVertexShader can return > 0xFFFF */
#define VS_HIGHESTFIXEDFXF 0xF0000000 #define VS_HIGHESTFIXEDFXF 0xF0000000
void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN; void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
struct d3d8 struct d3d8
{ {

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@ -321,7 +321,7 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
return TRUE; return TRUE;
} }
void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps) void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const struct wined3d_caps *wined3d_caps)
{ {
caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType; caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType;
caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal; caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal;
@ -671,7 +671,7 @@ static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D
static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps) static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
WINED3DCAPS wined3d_caps; struct wined3d_caps wined3d_caps;
HRESULT hr; HRESULT hr;
TRACE("iface %p, caps %p.\n", iface, caps); TRACE("iface %p, caps %p.\n", iface, caps);

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@ -324,7 +324,7 @@ static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapte
static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps) static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
{ {
struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
WINED3DCAPS wined3d_caps; struct wined3d_caps wined3d_caps;
HRESULT hr; HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps); TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);

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@ -58,7 +58,7 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_H
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN; unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN; const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) DECLSPEC_HIDDEN;
void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN; void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps) DECLSPEC_HIDDEN;
struct d3d9 struct d3d9
{ {

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@ -347,7 +347,7 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
return TRUE; return TRUE;
} }
void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps)
{ {
static const DWORD ps_minor_version[] = {0, 4, 0, 0}; static const DWORD ps_minor_version[] = {0, 4, 0, 0};
static const DWORD vs_minor_version[] = {0, 1, 0, 0}; static const DWORD vs_minor_version[] = {0, 1, 0, 0};
@ -664,7 +664,7 @@ static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect
static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps) static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps)
{ {
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
WINED3DCAPS wined3d_caps; struct wined3d_caps wined3d_caps;
HRESULT hr; HRESULT hr;
TRACE("iface %p, caps %p.\n", iface, caps); TRACE("iface %p, caps %p.\n", iface, caps);
@ -4226,8 +4226,8 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
{ {
struct wined3d_swapchain_desc *swapchain_desc; struct wined3d_swapchain_desc *swapchain_desc;
struct wined3d_caps caps;
unsigned i, count = 1; unsigned i, count = 1;
WINED3DCAPS caps;
HRESULT hr; HRESULT hr;
if (mode) if (mode)

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@ -355,7 +355,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT
static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps) static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
{ {
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
WINED3DCAPS wined3d_caps; struct wined3d_caps wined3d_caps;
HRESULT hr; HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps); TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);

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@ -1244,7 +1244,7 @@ void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7)
HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
{ {
WINED3DCAPS wined3d_caps; struct wined3d_caps wined3d_caps;
HRESULT hr; HRESULT hr;
TRACE("ddraw %p, caps %p.\n", ddraw, caps); TRACE("ddraw %p, caps %p.\n", ddraw, caps);
@ -1454,10 +1454,10 @@ HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps)
static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps) static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
{ {
struct ddraw *ddraw = impl_from_IDirectDraw7(iface); struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
DDCAPS caps;
WINED3DCAPS winecaps;
HRESULT hr;
DDSCAPS2 ddscaps = {0, 0, 0, {0}}; DDSCAPS2 ddscaps = {0, 0, 0, {0}};
struct wined3d_caps winecaps;
DDCAPS caps;
HRESULT hr;
TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps); TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
@ -4911,7 +4911,7 @@ static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type)
{ {
WINED3DCAPS caps; struct wined3d_caps caps;
HRESULT hr; HRESULT hr;
ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl; ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;

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@ -641,8 +641,8 @@ D3D_FEATURE_LEVEL dxgi_check_feature_level_support(struct dxgi_factory *factory,
}; };
D3D_FEATURE_LEVEL selected_feature_level = 0; D3D_FEATURE_LEVEL selected_feature_level = 0;
unsigned int shader_model; unsigned int shader_model;
struct wined3d_caps caps;
unsigned int i, j; unsigned int i, j;
WINED3DCAPS caps;
HRESULT hr; HRESULT hr;
wined3d_mutex_lock(); wined3d_mutex_lock();

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@ -3474,7 +3474,7 @@ struct wined3d_texture * CDECL wined3d_device_get_texture(const struct wined3d_d
return device->state.textures[stage]; return device->state.textures[stage];
} }
HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps) HRESULT CDECL wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps)
{ {
TRACE("device %p, caps %p.\n", device, caps); TRACE("device %p, caps %p.\n", device, caps);

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@ -5626,7 +5626,7 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
} }
HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, WINED3DCAPS *caps) enum wined3d_device_type device_type, struct wined3d_caps *caps)
{ {
const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;

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@ -1874,7 +1874,7 @@ struct wined3d_ddraw_caps
DWORD dds_caps; DWORD dds_caps;
}; };
typedef struct _WINED3DCAPS struct wined3d_caps
{ {
enum wined3d_device_type DeviceType; enum wined3d_device_type DeviceType;
UINT AdapterOrdinal; UINT AdapterOrdinal;
@ -1965,7 +1965,7 @@ typedef struct _WINED3DCAPS
struct wined3d_ddraw_caps ddraw_caps; struct wined3d_ddraw_caps ddraw_caps;
BOOL shader_double_precision; BOOL shader_double_precision;
} WINED3DCAPS; };
struct wined3d_color_key struct wined3d_color_key
{ {
@ -2198,7 +2198,7 @@ UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT
HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx, HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
struct wined3d_raster_status *raster_status); struct wined3d_raster_status *raster_status);
HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
enum wined3d_device_type device_type, WINED3DCAPS *caps); enum wined3d_device_type device_type, struct wined3d_caps *caps);
HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx, HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
struct wined3d_output_desc *desc); struct wined3d_output_desc *desc);
ULONG __cdecl wined3d_incref(struct wined3d *wined3d); ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
@ -2271,7 +2271,7 @@ struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wine
struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device, struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
unsigned int idx); unsigned int idx);
struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device); struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps); HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx, HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation); struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device); struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);