From ec03d3e4f1e3017a016d0644196602796513012c Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 26 Jan 2010 18:31:37 +0100 Subject: [PATCH] ddraw: Add depth clamp tests. --- dlls/ddraw/tests/visual.c | 158 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 158 insertions(+) diff --git a/dlls/ddraw/tests/visual.c b/dlls/ddraw/tests/visual.c index ac70b31b52f..00b0bb335b7 100644 --- a/dlls/ddraw/tests/visual.c +++ b/dlls/ddraw/tests/visual.c @@ -27,6 +27,7 @@ HWND window; IDirectDraw7 *DirectDraw = NULL; IDirectDrawSurface7 *Surface; +IDirectDrawSurface7 *depth_buffer; IDirect3D7 *Direct3D = NULL; IDirect3DDevice7 *Direct3DDevice = NULL; @@ -41,6 +42,18 @@ static BOOL refdevice = FALSE; static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN); +static BOOL color_match(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) +{ + if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; + c1 >>= 8; c2 >>= 8; + if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; + c1 >>= 8; c2 >>= 8; + if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; + c1 >>= 8; c2 >>= 8; + if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; + return TRUE; +} + static BOOL createObjects(void) { HRESULT hr; @@ -93,6 +106,24 @@ static BOOL createObjects(void) hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL); if(FAILED(hr)) goto err; + memset(&ddsd, 0, sizeof(ddsd)); + ddsd.dwSize = sizeof(ddsd); + ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; + U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat); + U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; + U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 32; + U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0xffffffff; + ddsd.dwWidth = 640; + ddsd.dwHeight = 480; + hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &depth_buffer, NULL); + ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr); + if (FAILED(hr)) goto err; + + hr = IDirectDrawSurface_AddAttachedSurface(Surface, depth_buffer); + ok(SUCCEEDED(hr), "AddAttachedSurface failed, hr %#x.\n", hr); + if (FAILED(hr)) goto err; + hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice); if(FAILED(hr)) { @@ -111,6 +142,7 @@ static BOOL createObjects(void) err: if(DirectDraw) IDirectDraw7_Release(DirectDraw); + if (depth_buffer) IDirectDrawSurface7_Release(depth_buffer); if(Surface) IDirectDrawSurface7_Release(Surface); if(Direct3D) IDirect3D7_Release(Direct3D); if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice); @@ -122,6 +154,7 @@ static void releaseObjects(void) { IDirect3DDevice7_Release(Direct3DDevice); IDirect3D7_Release(Direct3D); + IDirectDrawSurface7_Release(depth_buffer); IDirectDrawSurface7_Release(Surface); IDirectDraw7_Release(DirectDraw); DestroyWindow(window); @@ -210,6 +243,12 @@ struct vertex DWORD diffuse; }; +struct tvertex +{ + float x, y, z, w; + DWORD diffuse; +}; + struct nvertex { float x, y, z; @@ -2654,6 +2693,124 @@ out: IDirectDrawSurface7_Release(cubemap); } +/* This test tests depth clamping / clipping behaviour: + * - When D3DRS_CLIPPING is disabled depth values are *clamped* to the + * minimum/maximum z value. + * - The viewport's MinZ/MaxZ is irrelevant for this. + * - When D3DRS_CLIPPING is enabled depth values are clipped. + * - Pretransformed vertices behave the same as regular vertices. + */ +static void depth_clamp_test(IDirect3DDevice7 *device) +{ + struct tvertex quad1[] = + { + { 0, 0, 5.0f, 1.0, 0xff002b7f}, + { 640, 0, 5.0f, 1.0, 0xff002b7f}, + { 0, 480, 5.0f, 1.0, 0xff002b7f}, + { 640, 480, 5.0f, 1.0, 0xff002b7f}, + }; + struct tvertex quad2[] = + { + { 0, 300, 10.0f, 1.0, 0xfff9e814}, + { 640, 300, 10.0f, 1.0, 0xfff9e814}, + { 0, 360, 10.0f, 1.0, 0xfff9e814}, + { 640, 360, 10.0f, 1.0, 0xfff9e814}, + }; + struct vertex quad3[] = + { + {-0.65, 0.55, 5.0f, 0xffffffff}, + {-0.35, 0.55, 5.0f, 0xffffffff}, + {-0.65, 0.15, 5.0f, 0xffffffff}, + {-0.35, 0.15, 5.0f, 0xffffffff}, + }; + struct vertex quad4[] = + { + {-0.87, 0.83, 10.0f, 0xffffffff}, + {-0.65, 0.83, 10.0f, 0xffffffff}, + {-0.87, 0.55, 10.0f, 0xffffffff}, + {-0.65, 0.55, 10.0f, 0xffffffff}, + }; + struct vertex quad5[] = + { + { -0.5, 0.5, 10.0f, 0xff14f914}, + { 0.5, 0.5, 10.0f, 0xff14f914}, + { -0.5, -0.5, 10.0f, 0xff14f914}, + { 0.5, -0.5, 10.0f, 0xff14f914}, + }; + struct tvertex quad6[] = + { + { 0, 120, 10.0f, 1.0, 0xfff91414}, + { 640, 120, 10.0f, 1.0, 0xfff91414}, + { 0, 180, 10.0f, 1.0, 0xfff91414}, + { 640, 180, 10.0f, 1.0, 0xfff91414}, + }; + + D3DVIEWPORT7 vp; + D3DCOLOR color; + HRESULT hr; + + vp.dwX = 0; + vp.dwY = 0; + vp.dwWidth = 640; + vp.dwHeight = 480; + vp.dvMinZ = 0.0; + vp.dvMaxZ = 7.5; + + hr = IDirect3DDevice7_SetViewport(device, &vp); + ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr); + + hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffffffff, 1.0, 0); + ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); + + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZWRITEENABLE, TRUE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + + hr = IDirect3DDevice7_BeginScene(device); + ok(SUCCEEDED(hr), "BeginScene failed, hr %#x.\n", hr); + + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0); + ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad2, 4, 0); + ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad3, 4, 0); + ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad4, 4, 0); + ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); + + hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, TRUE); + ok(SUCCEEDED(hr), "SetRenderState failed, hr %#x.\n", hr); + + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad5, 4, 0); + ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); + hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad6, 4, 0); + ok(SUCCEEDED(hr), "DrawPrimitive failed, hr %#x.\n", hr); + + hr = IDirect3DDevice7_EndScene(device); + ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr); + + color = getPixelColor(device, 75, 75); + todo_wine ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 150, 150); + todo_wine ok(color_match(color, 0x00ffffff, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 320, 240); + ok(color_match(color, 0x00002b7f, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 320, 330); + todo_wine ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); + color = getPixelColor(device, 320, 330); + todo_wine ok(color_match(color, 0x00f9e814, 1), "color 0x%08x.\n", color); + + vp.dvMinZ = 0.0; + vp.dvMaxZ = 1.0; + hr = IDirect3DDevice7_SetViewport(device, &vp); + ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr); +} + START_TEST(visual) { HRESULT hr; @@ -2694,6 +2851,7 @@ START_TEST(visual) } /* Now run the tests */ + depth_clamp_test(Direct3DDevice); lighting_test(Direct3DDevice); clear_test(Direct3DDevice); fog_test(Direct3DDevice);