d3dx9_36/tests: Use D3DX_PI instead of M_PI.
This commit is contained in:
parent
f6c90ec59f
commit
ebfdcc9c9a
|
@ -2564,12 +2564,12 @@ static BOOL compute_sphere(struct mesh *mesh, FLOAT radius, UINT slices, UINT st
|
||||||
int slice, stack;
|
int slice, stack;
|
||||||
|
|
||||||
/* theta = angle on xy plane wrt x axis */
|
/* theta = angle on xy plane wrt x axis */
|
||||||
theta_step = M_PI / stacks;
|
theta_step = D3DX_PI / stacks;
|
||||||
theta_start = theta_step;
|
theta_start = theta_step;
|
||||||
|
|
||||||
/* phi = angle on xz plane wrt z axis */
|
/* phi = angle on xz plane wrt z axis */
|
||||||
phi_step = -2 * M_PI / slices;
|
phi_step = -2 * D3DX_PI / slices;
|
||||||
phi_start = M_PI / 2;
|
phi_start = D3DX_PI / 2;
|
||||||
|
|
||||||
if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
|
if (!compute_sincos_table(&theta, theta_start, theta_step, stacks))
|
||||||
{
|
{
|
||||||
|
@ -2800,8 +2800,8 @@ static BOOL compute_cylinder(struct mesh *mesh, FLOAT radius1, FLOAT radius2, FL
|
||||||
int slice, stack;
|
int slice, stack;
|
||||||
|
|
||||||
/* theta = angle on xy plane wrt x axis */
|
/* theta = angle on xy plane wrt x axis */
|
||||||
theta_step = -2 * M_PI / slices;
|
theta_step = -2 * D3DX_PI / slices;
|
||||||
theta_start = M_PI / 2;
|
theta_start = D3DX_PI / 2;
|
||||||
|
|
||||||
if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
|
if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue