d3d8: Release the lock instead of locking a second time (Smatch).
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@ -82,7 +82,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8
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IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(wined3d_device);
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}
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wined3d_mutex_lock();
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wined3d_mutex_unlock();
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return hr;
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}
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