wined3d: Remove resource private data methods.
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@ -123,52 +123,28 @@ static HRESULT WINAPI d3d9_volume_SetPrivateData(IDirect3DVolume9 *iface, REFGUI
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const void *data, DWORD data_size, DWORD flags)
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{
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struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_volume_get_resource(volume->wined3d_volume);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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return hr;
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return d3d9_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
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}
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static HRESULT WINAPI d3d9_volume_GetPrivateData(IDirect3DVolume9 *iface, REFGUID guid,
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void *data, DWORD *data_size)
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{
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struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s, data %p, data_size %p.\n",
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_volume_get_resource(volume->wined3d_volume);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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return hr;
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return d3d9_resource_get_private_data(&volume->resource, guid, data, data_size);
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}
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static HRESULT WINAPI d3d9_volume_FreePrivateData(IDirect3DVolume9 *iface, REFGUID guid)
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{
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struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_volume_get_resource(volume->wined3d_volume);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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return hr;
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return d3d9_resource_free_private_data(&volume->resource, guid);
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}
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static HRESULT WINAPI d3d9_volume_GetContainer(IDirect3DVolume9 *iface, REFIID riid, void **container)
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@ -100,7 +100,6 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
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resource->parent = parent;
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resource->parent_ops = parent_ops;
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resource->resource_ops = resource_ops;
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wined3d_private_store_init(&resource->private_store);
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if (size)
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{
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@ -144,8 +143,6 @@ void resource_cleanup(struct wined3d_resource *resource)
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adapter_adjust_memory(resource->device->adapter, 0 - resource->size);
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}
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wined3d_private_store_cleanup(&resource->private_store);
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wined3d_resource_free_sysmem(resource);
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device_resource_released(resource->device, resource);
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@ -160,61 +157,6 @@ void resource_unload(struct wined3d_resource *resource)
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resource, resource->type);
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}
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HRESULT CDECL wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
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const void *data, DWORD data_size, DWORD flags)
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{
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TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
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resource, debugstr_guid(guid), data, data_size, flags);
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return wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
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}
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HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
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void *data, DWORD *data_size)
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{
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const struct wined3d_private_data *d;
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DWORD size_in;
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TRACE("resource %p, guid %s, data %p, data_size %p.\n",
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resource, debugstr_guid(guid), data, data_size);
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d = wined3d_private_store_get_private_data(&resource->private_store, guid);
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if (!d)
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return WINED3DERR_NOTFOUND;
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size_in = *data_size;
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*data_size = d->size;
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if (!data)
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return WINED3D_OK;
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if (size_in < d->size)
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return WINED3DERR_MOREDATA;
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if (d->flags & WINED3DSPD_IUNKNOWN)
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{
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*(IUnknown **)data = d->content.object;
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IUnknown_AddRef(d->content.object);
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}
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else
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{
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memcpy(data, d->content.data, d->size);
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}
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
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{
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struct wined3d_private_data *entry;
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TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
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entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
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if (!entry)
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return WINED3DERR_NOTFOUND;
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wined3d_private_store_free_private_data(&resource->private_store, entry);
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return WINED3D_OK;
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}
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DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
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{
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DWORD prev = resource->priority;
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@ -170,12 +170,9 @@
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@ cdecl wined3d_query_incref(ptr)
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@ cdecl wined3d_query_issue(ptr long)
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@ cdecl wined3d_resource_free_private_data(ptr ptr)
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@ cdecl wined3d_resource_get_desc(ptr ptr)
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@ cdecl wined3d_resource_get_parent(ptr)
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@ cdecl wined3d_resource_get_private_data(ptr ptr ptr ptr)
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@ cdecl wined3d_resource_set_parent(ptr ptr)
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@ cdecl wined3d_resource_set_private_data(ptr ptr ptr long long)
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@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr)
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@ cdecl wined3d_rendertarget_view_decref(ptr)
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@ -2008,7 +2008,6 @@ struct wined3d_resource
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DWORD priority;
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void *heap_memory;
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struct list resource_list_entry;
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struct wined3d_private_store private_store;
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void *parent;
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const struct wined3d_parent_ops *parent_ops;
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@ -2340,15 +2340,10 @@ static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_priv
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return WINED3D_OK;
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}
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HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
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void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
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struct wined3d_resource_desc *desc);
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void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
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HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
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REFGUID guid, void *data, DWORD *data_size);
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void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
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HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags);
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HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
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void *parent, struct wined3d_rendertarget_view **rendertarget_view);
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