wined3d: Do not disable GL_BLEND when alpha blending is active.
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@ -3943,7 +3943,8 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_LINE_SMOOTH);
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checkGLcall("glEnable(GL_LINE_SMOOTH)");
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checkGLcall("glEnable(GL_LINE_SMOOTH)");
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} else {
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} else {
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glDisable(GL_BLEND);
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if(!This->stateBlock->renderState[WINED3DRS_ALPHABLENDENABLE])
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glDisable(GL_BLEND);
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checkGLcall("glDisable(GL_BLEND)");
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checkGLcall("glDisable(GL_BLEND)");
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_LINE_SMOOTH);
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checkGLcall("glDisable(GL_LINE_SMOOTH)");
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checkGLcall("glDisable(GL_LINE_SMOOTH)");
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