wined3d: Half float formats need ARB_TEXTURE_FLOAT as well.
Currently we only check if ARB_HALF_FLOAT_PIXEL is supported. This is not enough, we need ARB_TEXTURE_FLOAT as well. This fixes some errors when running the d3d9 visual test with Mesa swrast.
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@ -2321,7 +2321,7 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
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/* Floating point formats */
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/* Floating point formats */
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case WINED3DFMT_R16F:
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case WINED3DFMT_R16F:
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case WINED3DFMT_A16B16G16R16F:
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case WINED3DFMT_A16B16G16R16F:
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if(GL_SUPPORT(ARB_HALF_FLOAT_PIXEL)) {
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if(GL_SUPPORT(ARB_TEXTURE_FLOAT) && GL_SUPPORT(ARB_HALF_FLOAT_PIXEL)) {
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TRACE_(d3d_caps)("[OK]\n");
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TRACE_(d3d_caps)("[OK]\n");
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return TRUE;
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return TRUE;
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}
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}
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