From ebc33e2a75e718fa3892c3f9fa48ca76a98bcde9 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Tue, 29 Oct 2019 20:57:43 -0500 Subject: [PATCH] d3d9: Handle stateblocks in d3d9_device_SetClipPlane(). Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index aa742c8c1fb..7b9be1fc46d 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2246,7 +2246,9 @@ static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index = min(index, device->max_user_clip_planes - 1); wined3d_mutex_lock(); - hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane); + hr = wined3d_stateblock_set_clip_plane(device->update_state, index, (const struct wined3d_vec4 *)plane); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane); wined3d_mutex_unlock(); return hr;