d3dx9/tests: Add test for releasing pool before effects referencing it.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -6130,6 +6130,21 @@ static void test_effect_shared_parameters(IDirect3DDevice9 *device)
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hr = effect2->lpVtbl->End(effect2);
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ok(hr == D3D_OK, "Got result %#x.\n", hr);
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if (0)
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{
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refcount = pool->lpVtbl->Release(pool);
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ok(refcount == 2, "Unexpected refcount %u.\n", refcount);
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refcount = pool->lpVtbl->Release(pool);
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ok(refcount == 1, "Unexpected refcount %u.\n", refcount);
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refcount = pool->lpVtbl->Release(pool);
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ok(!refcount, "Unexpected refcount %u.\n", refcount);
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/* Native d3dx crashes in GetFloat(). */
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effect2->lpVtbl->GetFloat(effect2, "arr2[0]", &fvect.x);
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}
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effect1->lpVtbl->Release(effect1);
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effect2->lpVtbl->Release(effect2);
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