From eb9d3d2a8f46df7fd685a0e3120b41c105d88f35 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Wed, 2 Jul 2008 10:42:38 -0500 Subject: [PATCH] wined3d: Move the frontfacing state to the misc state table. --- dlls/wined3d/state.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 2b1adba03bd..41ac47d3cee 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -4888,7 +4888,7 @@ const struct StateEntry FFPStateTable[] = { /* STATE_CLIPPLANE(31) */ STATE_CLIPPLANE(31), clipplane }, { /* STATE_MATERIAL */ STATE_RENDER(WINED3DRS_SPECULARENABLE), NULL }, - { /* STATE_FRONTFACE */ STATE_FRONTFACE, frontface }, + { /* STATE_FRONTFACE */ STATE_FRONTFACE, NULL }, }; const struct StateEntryTemplate misc_state_template[] = { @@ -4904,6 +4904,7 @@ const struct StateEntryTemplate misc_state_template[] = { { STATE_RENDER(WINED3DRS_BLENDOPALPHA), { STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_blend }}, { STATE_STREAMSRC, { STATE_VDECL, streamsrc }}, { STATE_VDECL, { STATE_VDECL, streamsrc }}, + { STATE_FRONTFACE, { STATE_FRONTFACE, frontface }}, {0 /* Terminate */, { 0, 0 }}, };