opengl32/tests: Don't call wglGetProcAddress at the start of the test.
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@ -541,14 +541,6 @@ START_TEST(opengl)
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0, 0, 0 /* layer masks */
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};
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init_functions();
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/* The lack of wglGetExtensionsStringARB in general means broken software rendering or the lack of decent OpenGL support, skip tests in such cases */
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if (!pwglGetExtensionsStringARB)
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{
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skip("wglGetExtensionsStringARB is not available\n");
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return;
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}
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hwnd = CreateWindow("static", "Title", WS_OVERLAPPEDWINDOW,
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10, 10, 200, 200, NULL, NULL, NULL, NULL);
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ok(hwnd != NULL, "err: %d\n", GetLastError());
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@ -585,6 +577,22 @@ START_TEST(opengl)
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trace("OpenGL driver version: %s\n", glGetString(GL_VERSION));
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trace("OpenGL vendor: %s\n", glGetString(GL_VENDOR));
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}
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else
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{
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skip("Skipping OpenGL tests without a current context\n");
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return;
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}
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/* Initialisation of WGL functions depends on an implicit WGL context. For this reason we can't load them before making
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* any WGL call :( On Wine this would work but not on real Windows because there can be different implementations (software, ICD, MCD).
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*/
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init_functions();
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/* The lack of wglGetExtensionsStringARB in general means broken software rendering or the lack of decent OpenGL support, skip tests in such cases */
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if (!pwglGetExtensionsStringARB)
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{
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skip("wglGetExtensionsStringARB is not available\n");
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return;
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}
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test_makecurrent(hdc);
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test_setpixelformat(hdc);
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